iDevGames Forums

Full Version: Game Programming Fundamentals
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Game Programming Fundamentals

Threads

  1. Preparing my application for release (13 Replies)
  2. Separating data, scene & rendering from user interface (preferably using bindings?) (6 Replies)
  3. Help with texture mapping please :) (4 Replies)
  4. Effects of improper/different namespace usage. (8 Replies)
  5. Handling more than one key press at once (7 Replies)
  6. NSOpenGLView subclass not overriding super? (6 Replies)
  7. Help With A Prototype (16 Replies)
  8. Trouble With NSDate Usage (11 Replies)
  9. Starting Menu: a separate event loop? (11 Replies)
  10. Best way to calculate framerate (18 Replies)
  11. Intel Mac -> Many Warnings (deprecated functions) (3 Replies)
  12. Apple "OpenGL Game Template" (34 Replies)
  13. Combining then splitting angular and linear velocity (4 Replies)
  14. drawRect in NSOpenGLView help (3 Replies)
  15. Haha, what a waste (collision detection) (4 Replies)
  16. Closest Point on Polygon Boundry (3 Replies)
  17. Some sort of guide to processors? (1 Reply)
  18. GLUT hates characters with ASCII value less than 100 (3 Replies)
  19. OpenGL and Carbon Controls in the same Window (1 Reply)
  20. 2D Fighting Game - Programming Techniques (11 Replies)
  21. Area Calculator app in C++ (8 Replies)
  22. Game crashing and I can't figure out why (4 Replies)
  23. Rotation along directional vector (3 Replies)
  24. Should my board game be multi-threaded? (2 Replies)
  25. Problems with rendering using NSOpenGLView (3 Replies)
  26. is such a code construct possible? (9 Replies)
  27. Coding a Tic Tac Toe game in C (5 Replies)
  28. Please help me with problem (OpenGl\Cocoa\Objective-C) (4 Replies)
  29. Where to start? (2 Replies)
  30. What do I have to do to achieve this? (2 Replies)
Reference URL's