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Game Programming Fundamentals

Threads

  1. buy another level from shop inside the app: how to start? (2 Replies)
  2. newbie request direction (3 Replies)
  3. Adding lots of static shapes in Chipmunk - performance question (3 Replies)
  4. link redeclared as different kind of symbol in [...] works in simulator, not device (8 Replies)
  5. Help with Collision Detection..(i'm almost there) (1 Reply)
  6. chipmunk sensor question (7 Replies)
  7. big images and animation with spritesheet (11 Replies)
  8. RPG inventory HowTo (4 Replies)
  9. Obj-C++ EXC_BAD_ACCESS errors... (21 Replies)
  10. Elastic Collisions in Objective C (4 Replies)
  11. Synchronizing Multiplayer Startup (4 Replies)
  12. cocos2d: memory question adding child to scenes (8 Replies)
  13. Ball and chain (9 Replies)
  14. Quickly determining if a closed polyline is clockwise or counter-clockwise (6 Replies)
  15. map scrolling using glTranslatef() (3 Replies)
  16. SDL shared_ptr problems (6 Replies)
  17. Finding an object by name (2 Replies)
  18. MarchingSquares (0 Replies)
  19. PVRTexture loader give error 0x0500 (2 Replies)
  20. gluUnProject issue (4 Replies)
  21. On visibility culling and 2d physics engines (1 Reply)
  22. Some trouble with Box2D, recommendations requested (12 Replies)
  23. give direction to sprite (9 Replies)
  24. replacing a CCSprite with another: memory leaks? (2 Replies)
  25. Language support (10 Replies)
  26. pan and scale the view in cocos2d (7 Replies)
  27. Physics engine benchmark ideas. (6 Replies)
  28. artificial intelligence engine for game like sherlock holmes (3 Replies)
  29. Multiplayer Game using bonjour and game kit... (1 Reply)
  30. Device motion detection using Acceleration data. (4 Replies)
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