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Game Programming Fundamentals

Threads

  1. replacing a CCSprite with another: memory leaks? (2 Replies)
  2. Language support (10 Replies)
  3. pan and scale the view in cocos2d (7 Replies)
  4. Physics engine benchmark ideas. (6 Replies)
  5. artificial intelligence engine for game like sherlock holmes (3 Replies)
  6. Multiplayer Game using bonjour and game kit... (1 Reply)
  7. Device motion detection using Acceleration data. (4 Replies)
  8. need some guides on an iphone project (2 Replies)
  9. Force Touch Events? (12 Replies)
  10. Random wandering toward goal destination (2 Replies)
  11. Texture Loading Cocoa/OpenGL (1 Reply)
  12. need help reading output debug (2 Replies)
  13. can photoshop save a png with only alpha channel? (8 Replies)
  14. glutWarpPointer lag and fps movement (3 Replies)
  15. code bounty sites? (0 Replies)
  16. grayscale loaded as gl_alpha: all texture is white (2 Replies)
  17. grayscale loaded as gl_alpha: the opaque image can be only white? (2 Replies)
  18. Cocoa/OpenGL drawing full-screen problem (5 Replies)
  19. how to determine how many memory i'm allocating (9 Replies)
  20. My First Game Paipa Mundo (0 Replies)
  21. Animator with interest in programming for iPhone; where to start? (2 Replies)
  22. Obj. C problem (3 Replies)
  23. Side-Scrolling (7 Replies)
  24. 2 many bugs clone for iphone help (2 Replies)
  25. AVAudioPlayer: AddRunningClient starting device on non-zero client count (2 Replies)
  26. iphone game development on Windows? (22 Replies)
  27. can i write in c, c++ then compile with xcode and run in iphone? (11 Replies)
  28. Guided Missle Lock (7 Replies)
  29. mic blow detection vs very high voice (4 Replies)
  30. AVAudioPlayer peakPowerForChannel decibel (5 Replies)
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