Game Programming Fundamentals
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Important threads
- How to get started in game development! (22 Replies)
- List of C, C++, Objective-C, and Gaming Books (2 Replies)
Threads
- openssl for iphone (0 Replies)
- Classic console development kits, samples (Atari, Nintendo, Sega, Neo Geo, etc.) (18 Replies)
- Game Development - language? (0 Replies)
- IOS game dimensions? (0 Replies)
- Android & Windows Phone 8 Plugins for Unity 3D (1 Reply)
- Mac OS X Programming books (10 Replies)
- Turn based game match data in iOS (0 Replies)
- Flipping FTGL glyphs (5 Replies)
- Online mode in fighting games (1 Reply)
- Help With 2D Car Physics / Drifting (0 Replies)
- Process/ Memopry Management in Cocos2D (0 Replies)
- What do I ask developers for? (3 Replies)
- IOS Drag and Release touch event (2 Replies)
- Functions not being initialised onKeyDown (1 Reply)
- Upcoming Multiplatform Game Programming Book for Beginners (3 Replies)
- Switching developers mid-game development (4 Replies)
- link itunes with developer name (6 Replies)
- Apple Match-O Linker Warning (1 Reply)
- Stella SDK 2: Enhanced Objective-C for Android solution (0 Replies)
- Optimize the collision detection (1 Reply)
- Privacy Policy & Terms of Services (4 Replies)
- [For David, aarku] Carbon Events (4 Replies)
- Slightly more complex animations through UIView Animations (8 Replies)
- Sequential Animations (5 Replies)
- Dictionary Checking for word games (5 Replies)
- Backend for multiplayer games (5 Replies)
- New Space Simulator - light speed functions (3 Replies)
- Box2D added to Cocos2D errors (4 Replies)
- Translate Like chaiwise (0 Replies)
- Game Timer (10 Replies)