Graphics & Audio Programming
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Threads
- A faster way to draw a square (7 Replies)
- Loading and using Textures in GLUT (2 Replies)
- What 3D Format to use for models? (11 Replies)
- OK, now what? (4 Replies)
- just... weird (12 Replies)
- Finding card specific OpenGL-related information (1 Reply)
- The Red Book (10 Replies)
- Loading and Using Oversized Textures (7 Replies)
- Current World Transformation Matrix (1 Reply)
- simple glfrustrum question. (6 Replies)
- Smooth rendering? (16 Replies)
- Projection matrix : Strange thing ? (4 Replies)
- aghh what is with cocoa's bitmap loading (5 Replies)
- Whats wrong with my collision code? (6 Replies)
- need help loading 3ds in cocoa (30 Replies)
- Updating an SDL/OpenGL context... (2 Replies)
- Is this tutorial wrong, or is it just me? (8 Replies)
- Selection help in OGL (7 Replies)
- How do I include the OpenGL in PB? (2 Replies)
- Horrible Bug (OMFG) (4 Replies)
- Quaternion rotation -> OpenGL rotation matrix? (3 Replies)
- trouble with SDL_LoadBMP (4 Replies)
- OpenGL texture colorisation (7 Replies)
- Water gfx in a terrain engine (3 Replies)
- OpenGL profiler & display lists (9 Replies)
- glGenTextures question (5 Replies)
- Weird framerate problem (4 Replies)
- OpenGL performance (11 Replies)
- SDL: Why is my sprite flickering? (10 Replies)
- Quick vertex array question... (2 Replies)