Jun 22, 2012, 12:54 PM
This may be a really simple fix, but I have no idea what I'm doing. I'm trying to use events (with keyDown and keyUp) to get user input, but I can't seem to get more than one key pressed registered at once. I have an array of bool values for each key so I can set the state of each key, but after looking all over the internet it doesn't even look like I can register multiple key presses with keyDown and keyUp. What is a simple way to register keyboard input for a game? Thanks!!