Sep 3, 2008, 11:26 AM
Hello there. I've been looking everywhere I can find but can't find a single example of how to get sounds playing on the iPhone with openAL. I've found several examples, but they're all for platforms OTHER than iPhone because they use the "alutLoadWAVFile", which isn't supported on iPhone. I've looked at the SoundEngine stuff that came with the CrashLanding demo but it's so convoluted and full of stuff I don't need it's kinda useless. All I want is to be able to play sounds on a loop. I might look up the AudioQueueServicers package but everywhere I've read it says OpenAL is better for games (so I might as well get cracking). Any help is greatly appreciated.