iDevGames Forums

Full Version: Collision detection for pinball game
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I've got an entire book on collision detection for games, but the amount of information leaves me overwhelmed.
I would like to know which method makes the most sense for a game that involves a complex static world with a single moving object, such as a pinball game or that metal-ball-in-the-wooden-maze thing.
A BSP tree would certainly work, but so would a quadtree or sweep and prune method as well. What would you use and why?
Reference URL's