Jul 13, 2011, 05:10 PM
Source code: Github
Note: I haven't submitted this to udg so if this post breaks any rules delete it...
The reasons for that are rather simple, I don't really have 10$ to spend on something I'm not sure I'll get working.
Classic Nine men's morris with a optional twist, once tiles can jump they leave behind a ghost stone that disappears after the next turn.
I was progressing nicely till it got to the game logic and then I got stuck. I can't figure out how to detect when a mill has been closed. (I could do a brute force recursive coordinate check after every move but I'd rather not do that.)
So if anyone has any ideas on how to do that I'd appreciate it.