Universal app sprite sheet help - Printable Version
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Universal app sprite sheet help - MDev - Aug 19, 2012 05:31 PM
I am having difficulty loading sprites from a sprite sheet.
I am making a universal app in cocos2d. I have 4 sizes of each sprite: sprite.png, sprite-hd.png, sprite-ipad.png and sprite-ipadhd.png.
I one folder with iphone art and one folder with ipad art which I populate the sprite sheets using Texture Packer.
When I call the spriteWithSpriteFrameName there is an error:
NSAssert1(frame!=nil, @"Invalid spriteFrameName: %@", spriteFrameName);
Can anyone please tell me the way to do this properly?
Thank you for your time,
So, I have gotten the iphone sprites to work by naming the .pvr.ccz file with the hd suffix (sprite-hd.pvr.ccz) and using just .png for the individual sprites in both iphone sprite sheets. Now, that doesn't work for the ipad. Only the low res image shows up by adding the -ipadhd to the .pvr.ccz (sprite-ipadhd.pvr.ccz) file. So, I make four sprite sheets with the different extensions and name the sprites within the sheets all the same? (.png) I really would love some help with how this should be done. please?
Thank you so much