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Welcome Mersenne Twister! - Morgondag - Mar 15, 2015 06:43 AM

World generation and procedural patterns in RymdResa's universe is obviously an important part of the game. We're switching to a more stable randomization formula for the core part of the game. Welcome Mersenne Twister!

There is a lot of math in space and we have a great foundation with a combination of different techniques that boils down to:

Fisher–Yates Shuffle
We use this to shuffle quests, items properties, spawn rates, loot tables and it also takes care of populating in zones.

Mersenne Twister
This is the core randomization formula used everywhere in RymdResa to create variation in space.

Simplex Noise
We use noise to calculate and distribute our zones in space. The zones take care of selecting what properties a part of space can have and spawn. This is combined with 2d Haversine Formula that we use to track positions in space and to calculate zone sizes and positions.

We also have a lot of Gradient Generators , mostly used to generate colors and backgrounds. And of course we have a lot of logarithms for things like items finding, bonus calculations and pilot statistical points. Tweaking all this math is an ongoing process, making the game feel more alive, random and deadly.

On the UI-front we have built a new ship selection screen, which you can see on the pictures below! We have also made the ships more different from each other and more specialised. For example we have Gylfi Command - a tank ship that can take a lot of damage and contain a lot of resources, but have a slower speed. We have Lokasenna, a really fast ship, but with bad acceleration. We'll tweak these ships a bit more, but they're soon finished.

[Image: select_ship2.png]

[Image: select_ship_small2.png]

[Image: select_ship_small.png]


RE: RymdResa - Morgondag - Mar 22, 2015 07:23 AM

We’ve polished the death screen and added support for score, rank and legacy bonus. The score is calculated based on your actions in space. This score is then converted to experience points. The experience points goes into your overall player rank and towards legacy bonus.

When you reach a legacy bonus level you gain a random buff, you can either choose to activate the buff when you play the next time, or save it for later. If you choose to save the legacy bonus you can continue to increase your rank to gain a higher bonus.

[Image: gameover3.jpg]

[Image: score.jpg]

[Image: legacybar.jpg]

[Image: legacy_bonuses.jpg]

Moreover we’ve made a new cooler Refuel Station.
[Image: refuelstation_small.jpg]


RE: RymdResa - Morgondag - Mar 29, 2015 01:58 PM

RymdResa's Chapter 3 Outro is in the making! The three chapters of RymdResa each end with a small outro with some space-pixels-hd-animated art, twisting the loosely coupled story together.

We're getting closer and closer to some kind of release state everyday. This week we've mainly worked on videos, bugs and finishing the entire legacy system and its bonuses. There will be a small icon in-game, displaying whenever you have an active legacy bonus.

Feast your eyes on these teasers from the final outro.

[Image: star.jpg]

[Image: multiverse.jpg]


RE: RymdResa - Morgondag - Apr 14, 2015 04:58 AM

RymdResa is in closed beta on Steam right now. The release is getting closer and closer! Do you wanna help out and bug-test RymdResa on Steam? Send a mail to vendela@morgondag.nu

[Image: 03-29_0003_Layer-4.png]

[Image: 03-29_0004_Layer-5.png]

[Image: 03-29_0005_Layer-1.png]

[Image: 03-29_0002_Layer-6.png]

[Image: 03-29_0001_Layer-7.png]

[Image: 03-29_0000_Layer-8.png]


RE: RymdResa - Morgondag - Apr 30, 2015 08:27 AM

RymdResa - Features

We made a new feature video showing some of the key elements in RymdResa.






RE: RymdResa - Morgondag - May 9, 2015 04:06 AM

New UI-solutions for RymdResa (win and mac).

New main menu
[Image: ui_mainmenu.png]

New UI for explorations
[Image: ui_explore.png]

New UI for Diary Pods
[Image: ui_diary.png]


BIG New Patch + 33% Off - Morgondag - Nov 10, 2015 05:13 AM

Omg, long time no see! So, RymdResa is released for mac now! And we got great news!
[Image: ebR6Ngj.jpg]
Patch 1.4.0 - Ariel's Belt
We have good news for you! The new patch that we've been working on for the last couple of weeks is finally here.
The patch Ariel's Belt makes RymdResa even bigger and better, but upon that the patch contains new difficulty
modes; normal mode, expert mode and hardcore mode. Yey!

Ariel's Belt is the biggest RymdResa patch we've released so far! To celebrate that we have a weeklong discount
on Steam with 33% off!

New difficulty modes
  • Normal
  • Expert
  • Hardcore

Normal Mode
The Original mode

Expert Mode
You lose all your items, Pilot Level and 50% your Spacepoints when dying! But you keep your chapter progress.

Hardcore mode
You lose everything if you die! Pray to the RNG Gods!

New wonders
  • Blue Gloom
  • Yellow Pyramid

[Image: 3VWTANO.png]

Star collector bonus
New bonus mechanic, gain items when collecting 100 stars.

New base content
  • 12 New ship styles.
  • New exploration stories.
  • 2 new laserbots.
  • 40 new universe primitives (such as galaxies, planets etc).
  • 16 new space zones.
  • New graphic variations to the lovely stones.

And...
On the startscreen in the left corner we now spawn a star for every human currently in space based on The International
Space Station's API.

Mac changes
We have now switched application framework, the old one was too slow and we now see a 50% performance boost in-game,
especially for the ui parts! However this means that the Steam overlay will not be available on mac, but achievements
will still be triggered.

Bugs, fixes and balancing
  • Redesigned 2 old large ship styles.
  • Chapter and ship selection Ui screens switched place, with new difficulty settings.
  • Resource Stations are no longer stackable.
  • Fixed rendering issues with teleport gate.
  • Teleport gates are no longer stackable.
  • Un-triggered missions with a higher count than needed should now be triggered retroactively.
  • Redesigned evil ships, they now shoots in waves with a cooldown and random set of bullets, lowered the
    damage from the shots by 50%.
  • UI is now closed correctly when going to research from progress icon.
  • Dropping random files into the game window will no longer automatically turn the game into a filebrowser.
  • Evilstar damage increased.
  • Equipped ship styles are now view-able from ship -selection screen.

[Image: PCNNvMp.png]


RE: RymdResa - myke37 - Mar 20, 2016 06:03 AM

Good job, it look amazing Wink


RE: RymdResa - Morgondag - Mar 28, 2016 11:29 AM

Thank you! Grin

Right now we have a weeklong Steam discount for RymdResa with 50% off!

The discount is accompanied by a new patch called Winter's Fall. It includes some minor bug fixes and a brand new ship style!

More info about Winter's Fall:
  • Opening steam overlay rapidly multiple times will no longer crash the game.
  • We fixed a bug with missing option settings at start.
  • The game no longer crashes if a corrupt save file is created.
  • We've made a new special ship style, equippable on all ships!
  • Fixed a rare bug where savefiles wrote corrupt data to disk.

[Image: 1.7-general.png]