Scaling iOS Game: iPhone -> iPad - Printable Version
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Scaling iOS Game: iPhone -> iPad - iLoveShowers - Dec 4, 2013 07:23 AM
I am new to this forum and look forward to being part of the community
I hope as I get more xp & knowledge, I can then help out future noobs like myself now
I have a question in regards to Scaling an iOS game, from iPhone -> iPad (or vice versa)
Q: What is the best method to have a 2D game scale well on both iPhone & iPad platforms?
* Should I create a game on the iPad first, then scale to iPhone?
* Or should i create an iPhone game then add borders etc to scale it to iPads.
Tips/Advice esp from a programmers &/OR graphic designers perspective would be deeply appreciated
RE: Scaling iOS Game: iPhone -> iPad - SethWillits - Dec 4, 2013 11:06 AM
Programmatically it'll make no difference whether you go from iPad to iPhone or vice versa. Graphically, though, you need to make sure that everything fits on an iPhone and isn't physically too small to where it's difficult to precisely touch the controls.
You also have two ways of scaling. You can scale the pixels so you're showing the same area of the game, just double/half the size, or you can keep it visually the same size but show double/half of what was visible before. You need to figure out what's appropriate for your game. Perhaps seeing more of the world makes the game too easy, perhaps it won't.
Whatever route you go, it's not a bad idea to try it on both devices when you make major decisions so that you don't find out it was a bad decision 4 months later when you try to make the entire version at once for the other device.
RE: Scaling iOS Game: iPhone -> iPad - iLoveShowers - Dec 9, 2013 07:34 AM
Thanks for the advice Seth
RE: Scaling iOS Game: iPhone -> iPad - liquidminduk - Feb 19, 2015 10:23 PM
As a note, you should always Pre-plan graphics/UI for different aspect ratios (and also resolutions)
As an example, the Ipad has a 4:3 aspect ratio, whereas some other devices have 16/10 or 16/9
As for resolution, it's good to have images etc at actual resolution and have something like Retina Pro calculate for Retina vs standard devices.
Hope that helps!