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Game Trailer Direction and Decision? - Oointah_Duane - Sep 16, 2015 03:01 AM

To the iDevGames Community,

My game iLikeMoney (or, How I Almost Died on a Game Show) has been in Greenlight for eleven days using a trailer picked out by a PR company.

It was bright, fast and (tried to be) quirky. The alternative was black and white, slow and (once again) quirky.

My question is: as developers do you think it matters if a game has two different types of trailer available on their Greenlight page? They both lead to the same game play, they just focus on different things with different styles beforehand.

Let me know your thoughts on this as I'm uncertain. Thank you and take care.