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OpenGL view first frame flickers garbage - Printable Version

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OpenGL view first frame flickers garbage - noface0711 - Mar 26, 2016 06:16 AM

In my OpenGL game, the view always shows random garbage immediately upon launching and then starts rendering. How can I prevent this? The view is created in the nib, would it fix this if I did it programmatically? I'm using a custom NSView, not NSOpenGLView.