Feedback on our game design - Printable Version
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Feedback on our game design - robinrath - May 28, 2009 08:45 AM
Hey, we are close to releasing our game, Radial 50, would like to know your thoughts on our game design as it applies to gameplay. You can checkout a video here, also let me know if you would be intersted in a demo release to try out, thanks!
Feedback on our game design - Blacktiger - May 28, 2009 01:45 PM
A couple of small suggestions:
1. Slightly curve the arrows so it's obvious that they are clock-wise/counter-clockwise arrows. That way the user doesn't think of them as up/down arrows and get confused.
2. Allow the user to tap a location to send the paddle there. The paddle would then move the shortest direction to get to that location but could be interrupted by touching one of the arrows.
Feedback on our game design - Ingemar - May 29, 2009 02:53 AM
A radial Breakout, right? Well, why not?
I agree with Blacktiger, the controls of this kind of game can be confusing so you need to be crystal clear. Is the up-down control really the best one?
Otherwise it looks good, nice graphics, and the gameplay seems as straight-forward and simple as a casual game should be.
Feedback on our game design - kalimba - May 29, 2009 01:11 PM
Looks very sharp and well polished. Good job on the demo video also. Good luck in the App Store!
Feedback on our game design - Cobra - Jun 23, 2009 07:47 PM
Hmm, looks pretty neat. I also agree that it'll be best to slightly curve the arrows.
At any rate, best of luck with Radial 50.