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What should I do for my second entry? - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Contests (/forum-19.html) +--- Thread: What should I do for my second entry? (/thread-4764.html) |
What should I do for my second entry? - stevejohnson - Nov 23, 2005 05:19 PM I was thinking of doing a second entry, and I want to figure out which arcade game I'd like to make. If you have any other suggestions, I'd gladly hear them. But they must be arcade-y. And action-y. What should I do for my second entry? - phydeaux - Nov 23, 2005 05:39 PM Well, what is your first entry? Maybe you should diversify. What should I do for my second entry? - stevejohnson - Nov 23, 2005 06:00 PM My first entry has not yet been publicly disclosed. Don't worry about it. What should I do for my second entry? - Bachus - Nov 23, 2005 07:30 PM What can you do in less than a week? What should I do for my second entry? - AGhost - Nov 23, 2005 07:42 PM You can really make a good, well structured game in LESS THAN A WEEK? My advice is to think about your timeframe first, and then figure out a game you can make in that period. AGhost P.S. You could make maCS...or a Halo 3 JK What should I do for my second entry? - stevejohnson - Nov 23, 2005 08:59 PM My history of quick games: 1. 3-week game: got 3rd, won a sweatshirt. I wore the sweatshirt yesterday. 2. 24-hour game: I don't remember, but it got 3rd or better. It wasn't an "official" contest. 3. 4-hour Space Invaders clone: Yeah, like 1 other person entered. But the game had no bugs and had all features of Space Invader sans those little block things. 4. 3-day game: My first uDG entry 3 years ago which sucked 5. 6-day game: 3rd (long time ago; became Canvas Wars) In other words, it's not a question of if, it's a question of what. (the rough-around-the-edges 24-hour game: http://diordna.macintoshdevelopers.net/Whizbang.zip) Things I could do in less than a week: -Vertical scroller -Clone of almost any retro arcade game (Galaga, Asteroids, Omega Race, Centipede, Snake) The criteria for a game that can be made in less than a week: 1. Little AI 2. Little effort for level creation (ie: a platformer wouldn't be good because you have to make all the levels) 3. Few graphics needed Arcade/action games are perfect for this. Vertical scrollers or Galaga clones require only a background or three, maybe ten enemy types, a player ship, maybe 10 shot types, and a very simple level format What should I do for my second entry? - igame3d - Nov 23, 2005 09:12 PM Ok take that wizbang game, remove the jumping, make it 8 directional movement, make space bar super bomb, make it free scrolling, and vectorized, change the whizbang balls to robots, tanks, energy fields and rocket launchers. Done. What should I do for my second entry? - skrew - Nov 24, 2005 12:30 AM make a scrolling motocross game, like that old nes game, make it super old school and seriously pixelated... and add insane flip combos and loop-d-loops What should I do for my second entry? - BeyondCloister - Nov 24, 2005 03:59 AM diordna Wrote:-Clone of almost any retro arcade game (Galaga, Asteroids, Omega Race, Centipede, Snake) Remember that one of the final voting criteria is originality so doing a cover version of an old game should lose marks unless you add a very original twist. What should I do for my second entry? - unknown - Nov 24, 2005 07:58 AM You couldn't make a decent vertical scroller in a week.
What should I do for my second entry? - BeyondCloister - Nov 24, 2005 08:40 AM I've moved this thread out of Work In Progress as it was not actually a Work In Progress. |