NSTimer hiccups/choppy/jerky - Printable Version
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NSTimer hiccups/choppy/jerky - jeonghyunhan - Sep 24, 2009 06:11 PM
Well, I'm using an NSTimer for my gameLoop and for a while now I've been thinking it was a problem with my gameLoop for the random hiccups I get.
I've tried frame dependent AND independent game loops and still I cannot figure out why I get these hiccups.
It may be something ELSE causing the issue, like my tile engine which constantly builds AND renders or my scrolling implementation.
Just some pseudo code:
I build 2 layers of around 900 quads each and can run 60 FPS no problem so its not the drop in FPS from what I can tell.
Any help would be much appreciated
NSTimer hiccups/choppy/jerky - arekkusu - Sep 24, 2009 06:41 PM
Use CADisplayLink instead.
NSTimer hiccups/choppy/jerky - jeonghyunhan - Sep 24, 2009 07:35 PM
I have already been down that route and there is no difference.