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Collision detection for pinball game - Printable Version

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Collision detection for pinball game - johncmurphy - Sep 6, 2009 02:46 PM

I've got an entire book on collision detection for games, but the amount of information leaves me overwhelmed.
I would like to know which method makes the most sense for a game that involves a complex static world with a single moving object, such as a pinball game or that metal-ball-in-the-wooden-maze thing.
A BSP tree would certainly work, but so would a quadtree or sweep and prune method as well. What would you use and why?