urban RPG - Printable Version
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urban RPG - EqwanoX - Jan 2, 2012 09:28 AM
hi everyone, im new here and to the game development scene. i developed an urban themed rpg called Enforcers and just wanted to get some opinions on it. i noticed that most rpgs are sci-fi or medieval themed so i thought it might be cool to do something a little different
oh, also let me know if you find any bugs or stat balancing issues
Enforcers RPG is finally completed. its an urban themed rpg which is a change from the usual sci-fi and medieval themes. my main ispiration comes from the original diablo. i liked all the equipment you could find in that game, and i liked managing the limited inventory. Enforcers has almost 100 weapons and items, and you have to constantly manage your inventory with a balance of support items, back-up armor and ammo. i also liked how when you killed an enemy it stayed dead for the whole game. in Enforcers, enemies will only respawn when you die as a consequence for dieing, but bosses wont respawn and its a way to make extra money and experience if you need it. i also liked how you had the freedom to choose what stats to increase at level-ups. i took it a step further and allow the player to use the exp they earned in battle to increase thier stats which you do at the gym or the night club. you aslo have the freedom to assemble your group of three people out of the five main characters. you also have the freedom to play the game any way you want, the whole city is accessible as long as you have the firepower to take out the enemies blocking the way
the gameplay revolves around weapons instead of magic, you can equip one melee weapon, one gun weapon and one armor item. there are five weapon types all with different attributes
can be comboed twice, dont use ammo, limited durability
can me comboed up to three times, use little ammo
can be comboed twice, has a wide range of damage, better accuracy
high accuracy, high damage, cant be comboed
uses alot of ammo, can be comboed three times, has auto-fire feature which shoots all enemies at random
good damage, pricey ammo, attacks all enemies in one turn
i did all the design, graphics, and programming myself, here are some screen shots of the gameplay
i programmed it in SilverCreator which is a free game developer tool, its really easy to use. its for OSX but can compile games for windows as well
heres a link to the forums
you can download it here
RE: urban RPG - ThemsAllTook - Jan 3, 2012 07:17 AM
This is pretty cool, I like what I see so far! I did run into some problems, though:
RE: urban RPG - EqwanoX - Jan 3, 2012 09:23 AM
your right about the money glitch, i forgot to take that out. i fixed that and i added "attack type:" above the melee and gun buttons. the inventory swapping is difficult for me to do, im not sure how to do that, i would have to mess around with it for while, im not much of a programmer, i mainly focus on graphics and animation.
the home does blend in but thats the only one, every other building that you can enter is obvious, like the gunshop, hospital, ParadoX night club, gym, gun specialist, and pawn shop.
i dont know what the audio glitch is, it currupts something after i upload it, maybe i should compress in a different format? like .bin or something? yea, im not a good speller, i have to work on that. thanks for testing. were you able to beat it? cause there were other keys i used for testing later boss battles that you may have pressed that would bug out the game later
RE: urban RPG - EqwanoX - Jan 4, 2012 11:03 AM
-.38cal changed to .22cal ammo type
-quick inventory swapping added
RE: urban RPG - EqwanoX - Jan 6, 2012 10:40 AM
-fixed bug left after converting .38 to .22
-nick now gives tips and info
-changed contents to a couple boxes
RE: urban RPG - EqwanoX - Jan 7, 2012 08:09 AM
-fixed game crashing bug in kidnapping scene
RE: urban RPG - Andres Calil - Apr 27, 2012 03:17 PM
Just a hint:
The game apparently has simple graphics, but the "inventory" button has the (old) acqua effect.
I think you need to choose between simple graphics or graphics with effects, the mix is not cool.
As the game has "Super Nintendo" graphics , I think the menu should follow the same way.
Just my opinion.
PS: Sorry if I made any grammar mistake, I am a grammar nazy on my own language, but I am far from having a perfect English... lol