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Rocket hub or Kick starter??? - lovrenco - Feb 18, 2012 11:11 AM

hi people!

My small game studio is about to publish it's first game (in few months) and me and my couleges are wondering which fundraising community to use. Does anyone have any expirience (positive or negative)?Should we use both and make smaller campaign goal's or pick one???


RE: Rocket hub or Kick starter??? - gatti - Jun 14, 2012 02:25 PM

That's a good question. After personally not making the fund-raising goal for Star Saver http://www.kickstarter.com/projects/pxlplz/star-saver-charming-indie-game?ref=live it made me think twice about setting a more appropriate amount of money to try to raise. However, when it comes down to it, if you have an audience, a catchy idea that strikes the right chords and you can get a strong base of people to be willing to support you, you'll hit your goal. It's all timing and getting the word out (aka marketing). If you want to be successful with your fund-raising goals, just don't shoot too high.


RE: Rocket hub or Kick starter??? - mobileAge - Aug 27, 2012 03:28 PM

This fascinating article was linked to by Daring Fireball a couple of weeks ago:

http://www.thedominoproject.com/2012/07/voting-for-a-winner.html

the bottom line is that setting a low minimum threshold for success seems to be key.


RE: Rocket hub or Kick starter??? - SethWillits - Aug 27, 2012 05:28 PM

That is interesting. The link back to the original article with some stats is dinky, so here's that:
http://www.interworks.com/blogs/bbausili/2012/07/16/tableau-dataviz-kickstarter


RE: Rocket hub or Kick starter??? - PythonBlue - Sep 16, 2012 04:37 PM

Personally, I would recommend neither. Out of desperation for getting finances for my music at all, I started a campaign on Indiegogo. You don't have to worry about setting up an Amazon Payments system that will likely be used for nothing else *glances at Kickstarter*; all money transactions are made through PayPal.