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		<title><![CDATA[iDevGames Forums - All Forums]]></title>
		<link>http://www.idevgames.com/forums/</link>
		<description><![CDATA[iDevGames Forums - http://www.idevgames.com/forums]]></description>
		<pubDate>Wed, 19 Jun 2013 21:13:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[App store and currency conversion]]></title>
			<link>http://www.idevgames.com/forums/thread-10639.html</link>
			<pubDate>Mon, 17 Jun 2013 19:59:35 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10639.html</guid>
			<description><![CDATA[Hi!<br />
<br />
I'm just looking for info from someone who has an app on the market about how Apple deals with currency conversion. Say I put an app on the market from the US, and someone buys it in Singapore.<br />
<br />
The contract states that the dev is responsible for conversion fees from their bank, but there is no info about how much that might be. If their bank charges a lot, that could suck.]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
I'm just looking for info from someone who has an app on the market about how Apple deals with currency conversion. Say I put an app on the market from the US, and someone buys it in Singapore.<br />
<br />
The contract states that the dev is responsible for conversion fees from their bank, but there is no info about how much that might be. If their bank charges a lot, that could suck.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turd cut (form twitch studios)]]></title>
			<link>http://www.idevgames.com/forums/thread-10638.html</link>
			<pubDate>Mon, 17 Jun 2013 17:50:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10638.html</guid>
			<description><![CDATA[Hello everyone ,<br />
I'm here to present you a game i have been working on almost three months now it's based on slicing objects like ninja fruit but in this game you actually slice turds.<br />
There are two different modes the story mode which include different levels and stunning environments and also dynamic objects.<br />
there is also a rating system similar to many games on the app store and also a high score menu which include your different scores on these levels.<br />
there is the endless mode which is quite similar to the ninja fruit game it's based on how much you can stand without slicing a 3 TNT object.<br />
So finally Turd cut is quite of a fun game in a cartoonist way and also provide a cool game play The levels are dynamic which mean for every different level there are new clothes or hats for turds which make you stand in front of your ipad or iphones for hours of fun game play.<br />
<br />
Cheers. <br />
<br />
link to the video: <a href="http://www.youtube.com/watch?v=gl5ZWezOZdY" target="_blank">http://www.youtube.com/watch?v=gl5ZWezOZdY</a><br />
 <br />
<img src="http://img4.hostingpics.net/pics/634031Turdcutpic1.png" border="0" alt="[Image: 634031Turdcutpic1.png]" />]]></description>
			<content:encoded><![CDATA[Hello everyone ,<br />
I'm here to present you a game i have been working on almost three months now it's based on slicing objects like ninja fruit but in this game you actually slice turds.<br />
There are two different modes the story mode which include different levels and stunning environments and also dynamic objects.<br />
there is also a rating system similar to many games on the app store and also a high score menu which include your different scores on these levels.<br />
there is the endless mode which is quite similar to the ninja fruit game it's based on how much you can stand without slicing a 3 TNT object.<br />
So finally Turd cut is quite of a fun game in a cartoonist way and also provide a cool game play The levels are dynamic which mean for every different level there are new clothes or hats for turds which make you stand in front of your ipad or iphones for hours of fun game play.<br />
<br />
Cheers. <br />
<br />
link to the video: <a href="http://www.youtube.com/watch?v=gl5ZWezOZdY" target="_blank">http://www.youtube.com/watch?v=gl5ZWezOZdY</a><br />
 <br />
<img src="http://img4.hostingpics.net/pics/634031Turdcutpic1.png" border="0" alt="[Image: 634031Turdcutpic1.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for unity developer/programmer for collaboration]]></title>
			<link>http://www.idevgames.com/forums/thread-10637.html</link>
			<pubDate>Sat, 15 Jun 2013 21:02:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10637.html</guid>
			<description><![CDATA[I'm looking for a unity developer/programmer to collaborate on creating a game demo for the purpose of pitching investments to produce and finish the game. Demo would consist of one level of the game and several menus to show off the interface and general look &amp; gameplay of the game. The game is a 2- 2 1/2D side scrolling platformer, some music/effects and graphics have all ready been created and is ready for starting to implement them. I'm looking for someone who can add there skills and make something really great. I'm willing to collaborate via online so location is not important although if you in the Minneapolis area that would be a plus. The initial collaboration would be purely sweat equity until funding was established then work would continue on being paid and reimbursed for prior work. Project timeline is estimated at 6-8 weeks based on availability (nights, weekends, etc). Please contact me for further more details or questions, thank you.<br />
<br />
chad [at] revestudios [dot] com or on the thread.<br />
<br />
Some visual assets and concept art below to get a taste of the game.<br />
<img src="http://www.revestudios.com/kickstarter/jump.png" border="0" alt="[Image: jump.png]" /><img src="http://www.revestudios.com/kickstarter/walk.png" border="0" alt="[Image: walk.png]" /><img src="http://www.revestudios.com/kickstarter/arden.jpg" border="0" alt="[Image: arden.jpg]" /><img src="http://www.revestudios.com/kickstarter/holding-ipad2.jpg" border="0" alt="[Image: holding-ipad2.jpg]" />]]></description>
			<content:encoded><![CDATA[I'm looking for a unity developer/programmer to collaborate on creating a game demo for the purpose of pitching investments to produce and finish the game. Demo would consist of one level of the game and several menus to show off the interface and general look &amp; gameplay of the game. The game is a 2- 2 1/2D side scrolling platformer, some music/effects and graphics have all ready been created and is ready for starting to implement them. I'm looking for someone who can add there skills and make something really great. I'm willing to collaborate via online so location is not important although if you in the Minneapolis area that would be a plus. The initial collaboration would be purely sweat equity until funding was established then work would continue on being paid and reimbursed for prior work. Project timeline is estimated at 6-8 weeks based on availability (nights, weekends, etc). Please contact me for further more details or questions, thank you.<br />
<br />
chad [at] revestudios [dot] com or on the thread.<br />
<br />
Some visual assets and concept art below to get a taste of the game.<br />
<img src="http://www.revestudios.com/kickstarter/jump.png" border="0" alt="[Image: jump.png]" /><img src="http://www.revestudios.com/kickstarter/walk.png" border="0" alt="[Image: walk.png]" /><img src="http://www.revestudios.com/kickstarter/arden.jpg" border="0" alt="[Image: arden.jpg]" /><img src="http://www.revestudios.com/kickstarter/holding-ipad2.jpg" border="0" alt="[Image: holding-ipad2.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Coherent UI Mobile: GUI Library for iOS/Unity3D devs]]></title>
			<link>http://www.idevgames.com/forums/thread-10635.html</link>
			<pubDate>Thu, 13 Jun 2013 13:22:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10635.html</guid>
			<description><![CDATA[Coherent UI Mobile is coming especially for Unity3D developers. On June 17 we are starting the open beta initially supporting only iOS. <br />
<br />
<span style="font-weight: bold;">Coherent UI Mobile will be:</span><br />
<br />
Bundled for free in all current Coherent UI products for Unity3D<br />
Available standalone for 100&#36; (30% discount during beta)<br />
Available for iOS and Android (currently iOS only in the first beta)<br />
Compatible with the PC versions of Coherent UI<br />
<br />
<span style="font-weight: bold;">Features include:</span><br />
<br />
HTML5 &amp; CSS3 support<br />
GPU acceleration<br />
In-game browser<br />
Compatibility with Coherent UI for PC<br />
Powerful &amp; simple data binding between the UI &amp; Unity<br />
<br />
<span style="font-weight: bold;">What is Coherent UI?<br />
</span><br />
<br />
Coherent UI is a graphical User Interface system specially designed for games. Game developers and UI artists can use standard modern HTML5, CSS3, and JavaScript to create game interface and interaction. Companies can save time and money, leveraging existing skills to implement the UI, as there is no special knowledge needed to use the system.<br />
You can also embed a full in-game browser.<br />
<br />
The interfaces between Coherent UI and Coherent UI Mobile are completely compatible so you can create your UI once and deploy it on all platforms we support. The same extremely powerful yet simple binding is used on all platforms.<br />
<br />
If you want to learn more about our new product, check out our<a href="http://goo.gl/bJJrp" target="_blank"> blog post</a> about it.<br />
<br />
<a href="http://goo.gl/0zejO" target="_blank">Register for the beta</a> and you will get it on day one!]]></description>
			<content:encoded><![CDATA[Coherent UI Mobile is coming especially for Unity3D developers. On June 17 we are starting the open beta initially supporting only iOS. <br />
<br />
<span style="font-weight: bold;">Coherent UI Mobile will be:</span><br />
<br />
Bundled for free in all current Coherent UI products for Unity3D<br />
Available standalone for 100&#36; (30% discount during beta)<br />
Available for iOS and Android (currently iOS only in the first beta)<br />
Compatible with the PC versions of Coherent UI<br />
<br />
<span style="font-weight: bold;">Features include:</span><br />
<br />
HTML5 &amp; CSS3 support<br />
GPU acceleration<br />
In-game browser<br />
Compatibility with Coherent UI for PC<br />
Powerful &amp; simple data binding between the UI &amp; Unity<br />
<br />
<span style="font-weight: bold;">What is Coherent UI?<br />
</span><br />
<br />
Coherent UI is a graphical User Interface system specially designed for games. Game developers and UI artists can use standard modern HTML5, CSS3, and JavaScript to create game interface and interaction. Companies can save time and money, leveraging existing skills to implement the UI, as there is no special knowledge needed to use the system.<br />
You can also embed a full in-game browser.<br />
<br />
The interfaces between Coherent UI and Coherent UI Mobile are completely compatible so you can create your UI once and deploy it on all platforms we support. The same extremely powerful yet simple binding is used on all platforms.<br />
<br />
If you want to learn more about our new product, check out our<a href="http://goo.gl/bJJrp" target="_blank"> blog post</a> about it.<br />
<br />
<a href="http://goo.gl/0zejO" target="_blank">Register for the beta</a> and you will get it on day one!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Composer Available]]></title>
			<link>http://www.idevgames.com/forums/thread-10634.html</link>
			<pubDate>Wed, 12 Jun 2013 14:01:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10634.html</guid>
			<description><![CDATA[Hey guys, I'm a professional composer in the DFW area. I can provide professional music and implement your music through FMOD. Here's a link to some of my most recent works. Enjoy!<br />
<br />
<a href="https://soundcloud.com/sam-garner" target="_blank">Soundcloud</a>]]></description>
			<content:encoded><![CDATA[Hey guys, I'm a professional composer in the DFW area. I can provide professional music and implement your music through FMOD. Here's a link to some of my most recent works. Enjoy!<br />
<br />
<a href="https://soundcloud.com/sam-garner" target="_blank">Soundcloud</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A game about programming needs feedback :)]]></title>
			<link>http://www.idevgames.com/forums/thread-10633.html</link>
			<pubDate>Sun, 09 Jun 2013 18:17:26 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10633.html</guid>
			<description><![CDATA[Hey mates,<br />
<br />
I have had this idea for a game for a long time: a game that should serve as a tutorial for programming. This should be instead of reading a tutorial somewhere.<br />
So I finally found the time and I have implemented an early prototype of the game <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />. It could therefore be nice if you would play the game and give some feedback(via the game) so I could know how and where I should continue. <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
My overall goal is to have this game on a website together with other informations about how to start to programme - and of course all this will be free so everybody has the chance. <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
NB! The game has been created for 960x600 so make sure your browser is at least the size!<br />
<br />
the game can be played on <a href="http://www.sqdejan.com" target="_blank">http://www.sqdejan.com</a><br />
<br />
Thanks in advance mates!]]></description>
			<content:encoded><![CDATA[Hey mates,<br />
<br />
I have had this idea for a game for a long time: a game that should serve as a tutorial for programming. This should be instead of reading a tutorial somewhere.<br />
So I finally found the time and I have implemented an early prototype of the game <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />. It could therefore be nice if you would play the game and give some feedback(via the game) so I could know how and where I should continue. <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
My overall goal is to have this game on a website together with other informations about how to start to programme - and of course all this will be free so everybody has the chance. <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
NB! The game has been created for 960x600 so make sure your browser is at least the size!<br />
<br />
the game can be played on <a href="http://www.sqdejan.com" target="_blank">http://www.sqdejan.com</a><br />
<br />
Thanks in advance mates!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Composer/Sound Designer - I will produce your first delivery of audio for free!]]></title>
			<link>http://www.idevgames.com/forums/thread-10632.html</link>
			<pubDate>Fri, 07 Jun 2013 22:39:18 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10632.html</guid>
			<description><![CDATA[Hey there!<br />
<br />
I'm a composer and sound designer who's worked on numerous independent and console titles.  Most recently I provided audio content for the upcoming game by <span style="font-weight: bold;">2K Marin, "The Bureau: XCOM Declassified."</span><br />
<br />
I want to provide you guys premium audio content at a low budget, discounted price.  Since this is our first potential contract, <span style="font-weight: bold;">I will give you guys your first delivery of music or sound effects for free.</span><br />
<br />
You can check out a sample of my portfolio here: <br />
<a href="http://www.soundcloud.com/kgzmusic" target="_blank">www.soundcloud.com/kgzmusic</a><br />
<br />
If you have any questions please feel free to contact me, and thanks for your time.]]></description>
			<content:encoded><![CDATA[Hey there!<br />
<br />
I'm a composer and sound designer who's worked on numerous independent and console titles.  Most recently I provided audio content for the upcoming game by <span style="font-weight: bold;">2K Marin, "The Bureau: XCOM Declassified."</span><br />
<br />
I want to provide you guys premium audio content at a low budget, discounted price.  Since this is our first potential contract, <span style="font-weight: bold;">I will give you guys your first delivery of music or sound effects for free.</span><br />
<br />
You can check out a sample of my portfolio here: <br />
<a href="http://www.soundcloud.com/kgzmusic" target="_blank">www.soundcloud.com/kgzmusic</a><br />
<br />
If you have any questions please feel free to contact me, and thanks for your time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Climax Studios are seeking an iOS coder]]></title>
			<link>http://www.idevgames.com/forums/thread-10630.html</link>
			<pubDate>Thu, 06 Jun 2013 12:12:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10630.html</guid>
			<description><![CDATA[Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.<br />
<br />
•	Experience on iOS is essential.<br />
<br />
•	Candidates should also experience with Unity in C#.<br />
<br />
•	Excellent Math.<br />
<br />
•	Familiarity of mobile and/or social networking technologies is a plus<br />
<br />
•	Experience in any of the following are advantageous ASP, PHP, SQL, MySQL<br />
<br />
•	Passionate about games and coding<br />
<br />
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxstudios.com<br />
<br />
We look forward to hearing from you.]]></description>
			<content:encoded><![CDATA[Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.<br />
<br />
•	Experience on iOS is essential.<br />
<br />
•	Candidates should also experience with Unity in C#.<br />
<br />
•	Excellent Math.<br />
<br />
•	Familiarity of mobile and/or social networking technologies is a plus<br />
<br />
•	Experience in any of the following are advantageous ASP, PHP, SQL, MySQL<br />
<br />
•	Passionate about games and coding<br />
<br />
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxstudios.com<br />
<br />
We look forward to hearing from you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[3dFoin] Genie - Anniversary Sale - Free model]]></title>
			<link>http://www.idevgames.com/forums/thread-10629.html</link>
			<pubDate>Tue, 04 Jun 2013 08:33:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10629.html</guid>
			<description><![CDATA[Hi guys <img class="smiley" src="images/idevgames/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="Grin" title="Grin" /><br />
<br />
Wow we've been here for 2 years XD Time DOES fly when you're having fun. We couldn't have done it without you. <br />
We're celebrating the day with the 2nd Year Anniversary Sales.<br />
<br />
- From 6/3 to 6/10/2013:<br />
<br />
Get 50% off any model purchase!!!<br />
<br />
We also have new model it's Genie <img class="smiley" src="images/idevgames/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="Grin" title="Grin" /><br />
<br />
<img src="https://lh6.googleusercontent.com/-wFgbEk7NKFI/Uajn2p8q3QI/AAAAAAAACE8/FQcCR1bxRrA/w1024-h768-no/01.jpg" border="0" alt="[Image: 01.jpg]" /><br />
<br />
<img src="https://lh5.googleusercontent.com/-le9639-7w0Y/Uajn4BKvueI/AAAAAAAACFQ/Yhi-fiwadSQ/w1024-h768-no/02.jpg" border="0" alt="[Image: 02.jpg]" /><br />
<br />
Magic lamp is definitely an interesting thing to drop into your game, the player picks it up, wonders if it's just an decorative object and part of him hopes for a genie and BAM! You satisfy him!<br />
Genies can grant wishes to those who bind them, best them, or earn from them a favor. However, it is widely held that one must be very wary of the wording used in such a wish. When dealing with genies, the saying "be careful what you wished for" takes on a life and death meaning. They surely enrich your story!<br />
<br />
<img src="https://lh3.googleusercontent.com/-83Orh_YnaHQ/Uajn4Sugm3I/AAAAAAAACFU/9UiA9uxP7mI/w1024-h768-no/04.jpg" border="0" alt="[Image: 04.jpg]" /><br />
<br />
<img src="https://lh4.googleusercontent.com/-aL9ggnfXLAM/Uajn6IyQeTI/AAAAAAAACF0/Dsh56PWSFqg/w1024-h768-no/08.jpg" border="0" alt="[Image: 08.jpg]" /><br />
<br />
Comes fully equipped and formatted for use as a boss, summon, magical NPC etc. in Unity and other engines with diffuse, normal, specular texture maps and 11 game-ready animations. You can add some particle effects on his tail to make him look even cooler XD<br />
<br />
Animations:<br />
<br />
<a href="http://www.youtube.com/watch?v=1Ab4y6uk9So" target="_blank">http://www.youtube.com/watch?v=1Ab4y6uk9So</a><br />
<br />
As usual the model is fully tested with Unity and comes with unitypackage<br />
<br />
<img src="https://lh5.googleusercontent.com/-LHARDljfz4k/UarbXKAj8XI/AAAAAAAACIU/Xe5hcIj0XDU/w914-h594-no/26.jpg" border="0" alt="[Image: 26.jpg]" /><br />
<br />
Also there's a free magic lamp model on Page 7:<br />
<br />
<img src="https://lh4.googleusercontent.com/-fKsys6DQEew/UajoCljAyEI/AAAAAAAACHY/he7GvrbJ9zo/w1024-h768-no/21.jpg" border="0" alt="[Image: 21.jpg]" /><br />
<br />
C'mon come and get them all at:<br />
<br />
<a href="http://3dfoin.com" target="_blank">http://3dfoin.com</a><br />
<a href="http://3dfoin.info" target="_blank">http://3dfoin.info</a>]]></description>
			<content:encoded><![CDATA[Hi guys <img class="smiley" src="images/idevgames/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="Grin" title="Grin" /><br />
<br />
Wow we've been here for 2 years XD Time DOES fly when you're having fun. We couldn't have done it without you. <br />
We're celebrating the day with the 2nd Year Anniversary Sales.<br />
<br />
- From 6/3 to 6/10/2013:<br />
<br />
Get 50% off any model purchase!!!<br />
<br />
We also have new model it's Genie <img class="smiley" src="images/idevgames/smilies/grin.gif" style="vertical-align: middle;" border="0" alt="Grin" title="Grin" /><br />
<br />
<img src="https://lh6.googleusercontent.com/-wFgbEk7NKFI/Uajn2p8q3QI/AAAAAAAACE8/FQcCR1bxRrA/w1024-h768-no/01.jpg" border="0" alt="[Image: 01.jpg]" /><br />
<br />
<img src="https://lh5.googleusercontent.com/-le9639-7w0Y/Uajn4BKvueI/AAAAAAAACFQ/Yhi-fiwadSQ/w1024-h768-no/02.jpg" border="0" alt="[Image: 02.jpg]" /><br />
<br />
Magic lamp is definitely an interesting thing to drop into your game, the player picks it up, wonders if it's just an decorative object and part of him hopes for a genie and BAM! You satisfy him!<br />
Genies can grant wishes to those who bind them, best them, or earn from them a favor. However, it is widely held that one must be very wary of the wording used in such a wish. When dealing with genies, the saying "be careful what you wished for" takes on a life and death meaning. They surely enrich your story!<br />
<br />
<img src="https://lh3.googleusercontent.com/-83Orh_YnaHQ/Uajn4Sugm3I/AAAAAAAACFU/9UiA9uxP7mI/w1024-h768-no/04.jpg" border="0" alt="[Image: 04.jpg]" /><br />
<br />
<img src="https://lh4.googleusercontent.com/-aL9ggnfXLAM/Uajn6IyQeTI/AAAAAAAACF0/Dsh56PWSFqg/w1024-h768-no/08.jpg" border="0" alt="[Image: 08.jpg]" /><br />
<br />
Comes fully equipped and formatted for use as a boss, summon, magical NPC etc. in Unity and other engines with diffuse, normal, specular texture maps and 11 game-ready animations. You can add some particle effects on his tail to make him look even cooler XD<br />
<br />
Animations:<br />
<br />
<a href="http://www.youtube.com/watch?v=1Ab4y6uk9So" target="_blank">http://www.youtube.com/watch?v=1Ab4y6uk9So</a><br />
<br />
As usual the model is fully tested with Unity and comes with unitypackage<br />
<br />
<img src="https://lh5.googleusercontent.com/-LHARDljfz4k/UarbXKAj8XI/AAAAAAAACIU/Xe5hcIj0XDU/w914-h594-no/26.jpg" border="0" alt="[Image: 26.jpg]" /><br />
<br />
Also there's a free magic lamp model on Page 7:<br />
<br />
<img src="https://lh4.googleusercontent.com/-fKsys6DQEew/UajoCljAyEI/AAAAAAAACHY/he7GvrbJ9zo/w1024-h768-no/21.jpg" border="0" alt="[Image: 21.jpg]" /><br />
<br />
C'mon come and get them all at:<br />
<br />
<a href="http://3dfoin.com" target="_blank">http://3dfoin.com</a><br />
<a href="http://3dfoin.info" target="_blank">http://3dfoin.info</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[T.E.C. 3001 is coming on IPad and our robot needs feedback]]></title>
			<link>http://www.idevgames.com/forums/thread-10628.html</link>
			<pubDate>Mon, 03 Jun 2013 14:51:27 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10628.html</guid>
			<description><![CDATA[Hi guys, <br />
this is our first game for Apple App Store. Check out our first gameplay video. We would appreciate your opinion and suggestions, so we can improve our game. <br />
<a href="http://www.youtube.com/watch?v=cFK3_SOglCE" target="_blank">http://www.youtube.com/watch?v=cFK3_SOglCE</a><br />
<br />
T.E.C. 3001 (Tesla Energy Collector) is 3D Action Arcade game with third person camera. It is based on speed and a lot of obstacles on levels. Easy to learn, hard to master. This game has won XBOX Indie Game Summer Uprising 2011. <br />
<br />
Every opinion is important for us in order to make our game better, so don't hesitate to write us. Thank you in advance for your time<br />
<br />
Phoenix Game Studo]]></description>
			<content:encoded><![CDATA[Hi guys, <br />
this is our first game for Apple App Store. Check out our first gameplay video. We would appreciate your opinion and suggestions, so we can improve our game. <br />
<a href="http://www.youtube.com/watch?v=cFK3_SOglCE" target="_blank">http://www.youtube.com/watch?v=cFK3_SOglCE</a><br />
<br />
T.E.C. 3001 (Tesla Energy Collector) is 3D Action Arcade game with third person camera. It is based on speed and a lot of obstacles on levels. Easy to learn, hard to master. This game has won XBOX Indie Game Summer Uprising 2011. <br />
<br />
Every opinion is important for us in order to make our game better, so don't hesitate to write us. Thank you in advance for your time<br />
<br />
Phoenix Game Studo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[uDevGames Reboot Brainstorm]]></title>
			<link>http://www.idevgames.com/forums/thread-10625.html</link>
			<pubDate>Sat, 01 Jun 2013 00:38:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10625.html</guid>
			<description><![CDATA[Main Question:<br />
What makes uDevGames relevant in 2013 and beyond? <br />
<br />
Main Points of Discussion:<br />
Any relevant points of discussion will be edited in here by me (or any mod really).<br />
<br />
Decisions:<br />
If any get made <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Alex]]></description>
			<content:encoded><![CDATA[Main Question:<br />
What makes uDevGames relevant in 2013 and beyond? <br />
<br />
Main Points of Discussion:<br />
Any relevant points of discussion will be edited in here by me (or any mod really).<br />
<br />
Decisions:<br />
If any get made <img class="smiley" src="images/idevgames/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Alex]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Closed] Help wanted: app developer to help port a game]]></title>
			<link>http://www.idevgames.com/forums/thread-10624.html</link>
			<pubDate>Fri, 31 May 2013 16:36:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10624.html</guid>
			<description><![CDATA[Hello,<br />
<br />
I'm the owner and sole employee of My Game Company, a small independent developer who makes family-friendly games.<br />
<br />
I'm looking to bring my flagship game, Fashion Cents Deluxe, to IOS/Android tablets. This is a dress-up puzzle game for girls, which my wife designed and I programmed for her. The game earned a place among the top 10 finalists in the 2004 Independent Games Festival, and was featured in the August 2005 edition of Parenting Magazine. The game appeals not only to younger girls but also women of all ages - even grandmothers, who remember playing with paper dolls as a girl. Because of that, Fashion Cents Deluxe has continued to sell fairly well over the years. But lately, I've been getting a lot of requests for a iPad/tablet version of the game. I was planning to do the port myself, but I have another project right now that demands my full attention. So I am looking for an IOS/Android developer to help me out.<br />
<br />
The ideal candidate must have already published some games on IOS, which I can look up in the App store with my iPad. Since I'm a small developer with a limited budget, I can't afford to pay the candidate up front, so I'm offering a 50/50 revenue split. The candidate is expected to port the game, publish it, interact with app review sites, and to help promote the game. Since the candidate will be publishing it and receiving monies for it, the candidate will be expected to provide regular royalty payments to me. Thus, the candidate must demonstrate they are reliable and trustworthy, so references are required. Ideally I'd like someone who has ported games for other companies in the past. Candidates who haven't ported games for other companies but would still like to apply should at least provide references from other parties that you've worked with, such as artists, musicians, etc.<br />
<br />
Depending on the success of this project, there may be opportunity to port additional games for me in the future.<br />
<br />
Fashion Cents Deluxe was written in C++ using cross platform libraries, like SDL and SDL_mixer. The code that uses the libraries is isolated to a handful of classes, and the game itself is pretty straightforward, so I would think it should be fairly easy to port. For this game, I'm primarily targeting iPad and other tablet devices; some of the pieces in the game (like shoes and jewelry) are probably too small for the game to be playable on a smart phone's small screen, but I'll defer to the app developer's judgment on that.<br />
<br />
Interested developers should email me at: info AT mygamecompany DOT com.<br />
<br />
You can check out the game at the Fashion Cents Deluxe home page:<br />
<a href="http://www.mygamecompany.com/Products/FashionCentsDeluxe/main.htm" target="_blank">http://www.mygamecompany.com/Products/Fa...e/main.htm</a><br />
<br />
Thanks!<br />
<br />
Troy Hepfner<br />
My Game Company]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I'm the owner and sole employee of My Game Company, a small independent developer who makes family-friendly games.<br />
<br />
I'm looking to bring my flagship game, Fashion Cents Deluxe, to IOS/Android tablets. This is a dress-up puzzle game for girls, which my wife designed and I programmed for her. The game earned a place among the top 10 finalists in the 2004 Independent Games Festival, and was featured in the August 2005 edition of Parenting Magazine. The game appeals not only to younger girls but also women of all ages - even grandmothers, who remember playing with paper dolls as a girl. Because of that, Fashion Cents Deluxe has continued to sell fairly well over the years. But lately, I've been getting a lot of requests for a iPad/tablet version of the game. I was planning to do the port myself, but I have another project right now that demands my full attention. So I am looking for an IOS/Android developer to help me out.<br />
<br />
The ideal candidate must have already published some games on IOS, which I can look up in the App store with my iPad. Since I'm a small developer with a limited budget, I can't afford to pay the candidate up front, so I'm offering a 50/50 revenue split. The candidate is expected to port the game, publish it, interact with app review sites, and to help promote the game. Since the candidate will be publishing it and receiving monies for it, the candidate will be expected to provide regular royalty payments to me. Thus, the candidate must demonstrate they are reliable and trustworthy, so references are required. Ideally I'd like someone who has ported games for other companies in the past. Candidates who haven't ported games for other companies but would still like to apply should at least provide references from other parties that you've worked with, such as artists, musicians, etc.<br />
<br />
Depending on the success of this project, there may be opportunity to port additional games for me in the future.<br />
<br />
Fashion Cents Deluxe was written in C++ using cross platform libraries, like SDL and SDL_mixer. The code that uses the libraries is isolated to a handful of classes, and the game itself is pretty straightforward, so I would think it should be fairly easy to port. For this game, I'm primarily targeting iPad and other tablet devices; some of the pieces in the game (like shoes and jewelry) are probably too small for the game to be playable on a smart phone's small screen, but I'll defer to the app developer's judgment on that.<br />
<br />
Interested developers should email me at: info AT mygamecompany DOT com.<br />
<br />
You can check out the game at the Fashion Cents Deluxe home page:<br />
<a href="http://www.mygamecompany.com/Products/FashionCentsDeluxe/main.htm" target="_blank">http://www.mygamecompany.com/Products/Fa...e/main.htm</a><br />
<br />
Thanks!<br />
<br />
Troy Hepfner<br />
My Game Company]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C# programmer wanted for 2.5D Unity Ninja Game]]></title>
			<link>http://www.idevgames.com/forums/thread-10623.html</link>
			<pubDate>Fri, 31 May 2013 05:59:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10623.html</guid>
			<description><![CDATA[We at Team Demon Ninja are looking for an experienced C# programmer who is passionate about old school 2D gaming to create the ultimate action hack and slash ninja game.  This is a collaboration project where we will ship on mobile devices and share the profits.<br />
<br />
At the moment we consist of 3 members, a Lead Artist/Game Designer, Technical Artist/Scripter, and an Animator.  We have all worked in major game companies and are looking to make a simple, fun, but challenging game that we want to play and most importantly for gamer's to enjoy.<br />
<br />
The game is basically a 2.5D arena fighting game similar to “Spellsword” and “Muramasa” with some run style elements.  Players must meet a variety of conditions in order to progress to the next stage. Examples are kill all enemies, survive for x amount of time etc...<br />
<br />
<a href="http://dnasdgame.blogspot.com/" target="_blank">http://dnasdgame.blogspot.com/</a><br />
Check our blog to see some of our work in progress <br />
<br />
E-mail me at defchurch@gmail.com for any questions.<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[We at Team Demon Ninja are looking for an experienced C# programmer who is passionate about old school 2D gaming to create the ultimate action hack and slash ninja game.  This is a collaboration project where we will ship on mobile devices and share the profits.<br />
<br />
At the moment we consist of 3 members, a Lead Artist/Game Designer, Technical Artist/Scripter, and an Animator.  We have all worked in major game companies and are looking to make a simple, fun, but challenging game that we want to play and most importantly for gamer's to enjoy.<br />
<br />
The game is basically a 2.5D arena fighting game similar to “Spellsword” and “Muramasa” with some run style elements.  Players must meet a variety of conditions in order to progress to the next stage. Examples are kill all enemies, survive for x amount of time etc...<br />
<br />
<a href="http://dnasdgame.blogspot.com/" target="_blank">http://dnasdgame.blogspot.com/</a><br />
Check our blog to see some of our work in progress <br />
<br />
E-mail me at defchurch@gmail.com for any questions.<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[InAppPurchase for Cocos2d-x]]></title>
			<link>http://www.idevgames.com/forums/thread-10620.html</link>
			<pubDate>Wed, 29 May 2013 10:30:39 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10620.html</guid>
			<description><![CDATA[Hi.I'm new for <span style="font-style: italic;"><span style="font-weight: bold;">Cocos2d-x</span></span>.i need some guidance to create <span style="font-style: italic;"><span style="font-weight: bold;">InAppPurchase</span></span> for my game.or can i get any tutorials based on this? also i tried many.not working.<br />
Kindly Help.<br />
<br />
<span style="font-style: italic;">Thanks in Advance.</span>]]></description>
			<content:encoded><![CDATA[Hi.I'm new for <span style="font-style: italic;"><span style="font-weight: bold;">Cocos2d-x</span></span>.i need some guidance to create <span style="font-style: italic;"><span style="font-weight: bold;">InAppPurchase</span></span> for my game.or can i get any tutorials based on this? also i tried many.not working.<br />
Kindly Help.<br />
<br />
<span style="font-style: italic;">Thanks in Advance.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Calculate face direction from bvh or 3d skeleton data]]></title>
			<link>http://www.idevgames.com/forums/thread-10619.html</link>
			<pubDate>Tue, 28 May 2013 18:59:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10619.html</guid>
			<description><![CDATA[Hi,<br />
 <br />
i have a 3d skeleton with Head joint  and neck joint , and i want to caculate where the face is looking at. Face direction vector.<br />
 <br />
Any ideas?<br />
 <br />
thanks]]></description>
			<content:encoded><![CDATA[Hi,<br />
 <br />
i have a 3d skeleton with Head joint  and neck joint , and i want to caculate where the face is looking at. Face direction vector.<br />
 <br />
Any ideas?<br />
 <br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IDG entries are being pirated on the Mac App Store]]></title>
			<link>http://www.idevgames.com/forums/thread-10618.html</link>
			<pubDate>Mon, 27 May 2013 15:31:13 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10618.html</guid>
			<description><![CDATA[Found these so far.<br />
<br />
<a href="https://itunes.apple.com/us/app/felinity/id605760806?mt=12" target="_blank">https://itunes.apple.com/us/app/felinity...0806?mt=12</a><br />
<br />
<a href="https://itunes.apple.com/us/app/thesupporter-colony-evacuation/id644095127?mt=12" target="_blank">https://itunes.apple.com/us/app/thesuppo...5127?mt=12</a>]]></description>
			<content:encoded><![CDATA[Found these so far.<br />
<br />
<a href="https://itunes.apple.com/us/app/felinity/id605760806?mt=12" target="_blank">https://itunes.apple.com/us/app/felinity...0806?mt=12</a><br />
<br />
<a href="https://itunes.apple.com/us/app/thesupporter-colony-evacuation/id644095127?mt=12" target="_blank">https://itunes.apple.com/us/app/thesuppo...5127?mt=12</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wanted: iOS developer with exceptionally strong graphics skills]]></title>
			<link>http://www.idevgames.com/forums/thread-10617.html</link>
			<pubDate>Sun, 26 May 2013 01:48:40 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10617.html</guid>
			<description><![CDATA[We're looking to build an iOS app with a very strong graphical component. Ideal candidates have a solid portfolio, comfort with 3D (especially rendering), and a few games to their name. You'll need to have comfort with iOS generally, and OpenGL and/or Unity. It's a plus if you can write algorithms to programmatically generate 3D meshes.<br />
<br />
Preference for people who can get good code written in a fraction of time of their peers. Market+ rate - and the chance to work on something innovative and a bit outside the box.]]></description>
			<content:encoded><![CDATA[We're looking to build an iOS app with a very strong graphical component. Ideal candidates have a solid portfolio, comfort with 3D (especially rendering), and a few games to their name. You'll need to have comfort with iOS generally, and OpenGL and/or Unity. It's a plus if you can write algorithms to programmatically generate 3D meshes.<br />
<br />
Preference for people who can get good code written in a fraction of time of their peers. Market+ rate - and the chance to work on something innovative and a bit outside the box.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wanted: 2D Character Artist for Android / iOS Game Development]]></title>
			<link>http://www.idevgames.com/forums/thread-10616.html</link>
			<pubDate>Sat, 25 May 2013 16:15:33 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10616.html</guid>
			<description><![CDATA[Hi!<br />
<br />
We are a small non-commercial game developing team that designs mobile games for Android and iPhone platform, and are currently looking for a 2D Character Artist to complement our team in our current project, a little pass-time pizza cooking game called "PizzaParty" for Android and iPhone.<br />
<br />
PizzaParty is a fun, fast-paced game in which you take on the role of a pizza chef at an Italian restaurant and have to speedily prepare pizzas. Under the pressure to deliver in time, you still strive to create the most rich and beautiful pizza the customer - or you - could ever imagine. Will you be able to find the perfect strategy to get the highest tip from your satisfied customers?<br />
<br />
<span style="font-weight: bold;">Tasks Description:</span><ul>
<li>2D Character Design: Design of avatar characters, with interchangeable facial features such as a variety of eyes and beards, accessoires such as hats or sunglasses, clothes etc. - no animations required</li>
<li>Icon Design: Icons for achievements</li>
<li>User Interface Design: Create a user interface to display list a of highscores and achievements. Create a user interface for avatar customization where the user can "dress up" the avatar<br />
</li></ul>
<br />
Our team currently consists of two software developers, one artist and one musician in the late 20s to early 30s, each with a professional background in their respective field. Since our artist is taking an educational break we are looking for a skilled replacement, someone with a light spirit who shares our passion for creating games and would be interested in helping us to finish this game.<br />
<br />
The game in question has actually already finished a closed beta stage and is about 90% complete, however we still wish to add some new features (such as a customizable avatar and achievements) before the final release and thus require a bunch of new graphics as outlined above. We expect 2-3 months of remaining development time until the project can be finished, so there's still plenty of chance to bring in your talent,  and also the prospect to continue working together on potential future projects<br />
<br />
Since we develop this game mostly as a hobby, we have no specific plans for monetization yet and thus can make no promises regarding financial compensation.  Should the project however yield any profits, such as ad revenues, they will be divided among all contributors. <br />
<br />
If you're interested, please feel free to send us a link to your portfolio to <span style="font-style: italic;"><span style="font-weight: bold;">computerhead[at]googlegroups[dot]com</span></span>, or just get in touch if you have any comments or questions. You can visit our Facebook page at <a href="https://www.facebook.com/PizzaPartyCommunity" target="_blank">https://www.facebook.com/PizzaPartyCommunity</a>. Also, you can take a look at screen shots and art work here:<br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/MainMenu.jpg" border="0" alt="[Image: MainMenu.jpg]" /><br />
<span style="font-style: italic;">Main Menu</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/PizzaCreation.jpg" border="0" alt="[Image: PizzaCreation.jpg]" /><br />
<span style="font-style: italic;">Creating a pizza</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/GameOver.jpg" border="0" alt="[Image: GameOver.jpg]" /><br />
<span style="font-style: italic;">Game Over Screen</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/CookVariations.png" border="0" alt="[Image: CookVariations.png]" /><br />
<span style="font-style: italic;">Variations of the cook avatar</span><br />
<br />
Please feel free to ask any questions you might have.<br />
Have a you a nice day!<br />
<br />
The PizzaParty Team]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
We are a small non-commercial game developing team that designs mobile games for Android and iPhone platform, and are currently looking for a 2D Character Artist to complement our team in our current project, a little pass-time pizza cooking game called "PizzaParty" for Android and iPhone.<br />
<br />
PizzaParty is a fun, fast-paced game in which you take on the role of a pizza chef at an Italian restaurant and have to speedily prepare pizzas. Under the pressure to deliver in time, you still strive to create the most rich and beautiful pizza the customer - or you - could ever imagine. Will you be able to find the perfect strategy to get the highest tip from your satisfied customers?<br />
<br />
<span style="font-weight: bold;">Tasks Description:</span><ul>
<li>2D Character Design: Design of avatar characters, with interchangeable facial features such as a variety of eyes and beards, accessoires such as hats or sunglasses, clothes etc. - no animations required</li>
<li>Icon Design: Icons for achievements</li>
<li>User Interface Design: Create a user interface to display list a of highscores and achievements. Create a user interface for avatar customization where the user can "dress up" the avatar<br />
</li></ul>
<br />
Our team currently consists of two software developers, one artist and one musician in the late 20s to early 30s, each with a professional background in their respective field. Since our artist is taking an educational break we are looking for a skilled replacement, someone with a light spirit who shares our passion for creating games and would be interested in helping us to finish this game.<br />
<br />
The game in question has actually already finished a closed beta stage and is about 90% complete, however we still wish to add some new features (such as a customizable avatar and achievements) before the final release and thus require a bunch of new graphics as outlined above. We expect 2-3 months of remaining development time until the project can be finished, so there's still plenty of chance to bring in your talent,  and also the prospect to continue working together on potential future projects<br />
<br />
Since we develop this game mostly as a hobby, we have no specific plans for monetization yet and thus can make no promises regarding financial compensation.  Should the project however yield any profits, such as ad revenues, they will be divided among all contributors. <br />
<br />
If you're interested, please feel free to send us a link to your portfolio to <span style="font-style: italic;"><span style="font-weight: bold;">computerhead[at]googlegroups[dot]com</span></span>, or just get in touch if you have any comments or questions. You can visit our Facebook page at <a href="https://www.facebook.com/PizzaPartyCommunity" target="_blank">https://www.facebook.com/PizzaPartyCommunity</a>. Also, you can take a look at screen shots and art work here:<br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/MainMenu.jpg" border="0" alt="[Image: MainMenu.jpg]" /><br />
<span style="font-style: italic;">Main Menu</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/PizzaCreation.jpg" border="0" alt="[Image: PizzaCreation.jpg]" /><br />
<span style="font-style: italic;">Creating a pizza</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/GameOver.jpg" border="0" alt="[Image: GameOver.jpg]" /><br />
<span style="font-style: italic;">Game Over Screen</span><br />
<br />
<img src="http://www.pizzaparty.computerhead.ch/temp/CookVariations.png" border="0" alt="[Image: CookVariations.png]" /><br />
<span style="font-style: italic;">Variations of the cook avatar</span><br />
<br />
Please feel free to ask any questions you might have.<br />
Have a you a nice day!<br />
<br />
The PizzaParty Team]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quick C/C++ macro question]]></title>
			<link>http://www.idevgames.com/forums/thread-10615.html</link>
			<pubDate>Sat, 25 May 2013 15:47:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10615.html</guid>
			<description><![CDATA[Okay, I'm throwing together code which I'd like to be portable/need no changes to compile using both a very old C interpreter and using up-to-date g++.<br />
<br />
That old C interpreter doesn't have constant literals for true or false, which isn't a problem...<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#ifndef true<br />
#define true 1<br />
#endif<br />
<br />
#ifndef false<br />
#define false 0<br />
#endif</code></div></div>
<br />
That old C interpreter also doesn't have a bool type, which is a little more of a problem, as...<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#ifndef bool<br />
typedef short bool;<br />
#endif</code></div></div>
<br />
...results in g++ complaining that I'm "redeclar[ing] C++ built-in type 'bool'", which is annoying as eg. "#ifndef int" functions as I expected. <span style="font-weight: bold;">Edit:</span> no, it doesn't function as I expected, I managed to bugger up the test <img class="smiley" src="images/idevgames/smilies/blush.gif" style="vertical-align: middle;" border="0" alt="Blush" title="Blush" /><br />
<br />
At the moment I'm circumventing the problem using "#ifndef __cplusplus", but I'm wondering whether there's a proper way of checking for the existence of a type?]]></description>
			<content:encoded><![CDATA[Okay, I'm throwing together code which I'd like to be portable/need no changes to compile using both a very old C interpreter and using up-to-date g++.<br />
<br />
That old C interpreter doesn't have constant literals for true or false, which isn't a problem...<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#ifndef true<br />
#define true 1<br />
#endif<br />
<br />
#ifndef false<br />
#define false 0<br />
#endif</code></div></div>
<br />
That old C interpreter also doesn't have a bool type, which is a little more of a problem, as...<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#ifndef bool<br />
typedef short bool;<br />
#endif</code></div></div>
<br />
...results in g++ complaining that I'm "redeclar[ing] C++ built-in type 'bool'", which is annoying as eg. "#ifndef int" functions as I expected. <span style="font-weight: bold;">Edit:</span> no, it doesn't function as I expected, I managed to bugger up the test <img class="smiley" src="images/idevgames/smilies/blush.gif" style="vertical-align: middle;" border="0" alt="Blush" title="Blush" /><br />
<br />
At the moment I'm circumventing the problem using "#ifndef __cplusplus", but I'm wondering whether there's a proper way of checking for the existence of a type?]]></content:encoded>
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			<title><![CDATA[Seeking 2D Cel Shaded Animator / Artist ~$50 - $500]]></title>
			<link>http://www.idevgames.com/forums/thread-10611.html</link>
			<pubDate>Thu, 23 May 2013 19:03:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.idevgames.com/forums/thread-10611.html</guid>
			<description><![CDATA[I have a set of 2D Cel-shaded characters for an upcoming game that I need animated. Here is an example of the type and quality of work we need:<br />
<br />
Sample Character - <a href="http://watermintstudios.com/EarnAMint/GetScaledMedia/Ice%20Demon%20Final.png?mediaId=171&amp;scale=256" target="_blank">Ice Demon</a><br />
Here is the animation look we need:<br />
<br />
Sample Animation - <a href="http://watermintstudios.com/hosted/icedemon_jump_attack.gif" target="_blank">Jump + Attack</a><br />
<br />
For some reason the quality on that image is a bit degraded, but the quality of the animation needs to match the quality of the character in the first link.<br />
<br />
We pay &#36;50 for the attacking animation which (as is shown in the second link) involves a character moving to a location, attacking, then moving back. Not all characters will jump as this one does and the swinging will need to look different for each character as well.<br />
<br />
Prices are negotiable. If you're a rare talent we will pay more.<br />
<br />
The reason the title has such a wide price range is because we pay &#36;50 for the move / attack animation and that will be the minimum the job requires. If you're good and are easy to work with we have hundreds of dollars of animations we need.<br />
<br />
We pay ~&#36;20 for simplex animations. The move / attack animation is a compound animation and that is why we pay more for it.<br />
<br />
Please also peruse our <a href="http://watermintstudios.com/docs/battleschool_styleguide.pdf" target="_blank">style guide</a> to get a better idea for the type of art style you will be required to duplicate.<br />
<br />
Finally, the format we need the animations delivered in is single frame PNG files at a size of 250x250.<br />
<br />
If you're interested please email us at <a href="mailto:submissions@watermintstudios.com">submissions@watermintstudios.com</a> with a link to your qualifications (which should include work that matches what we're looking for) and we will message you if we are interested.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I have a set of 2D Cel-shaded characters for an upcoming game that I need animated. Here is an example of the type and quality of work we need:<br />
<br />
Sample Character - <a href="http://watermintstudios.com/EarnAMint/GetScaledMedia/Ice%20Demon%20Final.png?mediaId=171&amp;scale=256" target="_blank">Ice Demon</a><br />
Here is the animation look we need:<br />
<br />
Sample Animation - <a href="http://watermintstudios.com/hosted/icedemon_jump_attack.gif" target="_blank">Jump + Attack</a><br />
<br />
For some reason the quality on that image is a bit degraded, but the quality of the animation needs to match the quality of the character in the first link.<br />
<br />
We pay &#36;50 for the attacking animation which (as is shown in the second link) involves a character moving to a location, attacking, then moving back. Not all characters will jump as this one does and the swinging will need to look different for each character as well.<br />
<br />
Prices are negotiable. If you're a rare talent we will pay more.<br />
<br />
The reason the title has such a wide price range is because we pay &#36;50 for the move / attack animation and that will be the minimum the job requires. If you're good and are easy to work with we have hundreds of dollars of animations we need.<br />
<br />
We pay ~&#36;20 for simplex animations. The move / attack animation is a compound animation and that is why we pay more for it.<br />
<br />
Please also peruse our <a href="http://watermintstudios.com/docs/battleschool_styleguide.pdf" target="_blank">style guide</a> to get a better idea for the type of art style you will be required to duplicate.<br />
<br />
Finally, the format we need the animations delivered in is single frame PNG files at a size of 250x250.<br />
<br />
If you're interested please email us at <a href="mailto:submissions@watermintstudios.com">submissions@watermintstudios.com</a> with a link to your qualifications (which should include work that matches what we're looking for) and we will message you if we are interested.<br />
<br />
Thanks]]></content:encoded>
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