CrashLanding rewrite with c++ engine - x2d
Hi guys!
I'm coding a game engine called x2d (x2d.7bit.co) and as we all know the best way to write an engine is write a game.
I decided to rewrite Apple's CrashLanding and share the demo: https://github.com/godexsoft/x2d/tree/master/demo
Please take a look at the code/configs and let me know if you find the engine easy to use? is the code readable and self-speaking? how good is the configuration system in your opinion?
Thanks!
Alex
I'm coding a game engine called x2d (x2d.7bit.co) and as we all know the best way to write an engine is write a game.
I decided to rewrite Apple's CrashLanding and share the demo: https://github.com/godexsoft/x2d/tree/master/demo
Please take a look at the code/configs and let me know if you find the engine easy to use? is the code readable and self-speaking? how good is the configuration system in your opinion?
Thanks!
Alex
TapMania - iPhone StepMania // Human knowledge belongs to the world!

