Maximum Tri or Poly Count iOS game

Posts: 1
Joined: 2012.06
Post: #1
Hi everyone, I'm a student about to start the process of modeling assets for a 2.5D platformer for the iOS. The Engine utilized will be Unity. I was hoping someone could tell me a recommended Triangle and Polycount I should work within.

Thanks for Viewing, and any help.

I'm sorry If this has been posted before, but I couldn't find it.
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Posts: 5,143
Joined: 2002.04
Post: #2
Pixels filled is much more important than polygons.
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