mobile game design/ creative

Posts: 1
Joined: 2013.01
Post: #1
Illustrators and designers, here's a question for you:
I'm designing a game for Iphone. the game uses zoom in function.
I usualy create and illustrate the whole in vectir graphics. how do i create the elements so it will fit to the max size. what is the max size and how do I export it to the programmer? what is the right format?
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Posts: 4
Joined: 2014.10
Post: #2
I think you should follow the size of Retina graphics, and export them in png's only. Also it depends what tool you are using to create your games. Unity can actually accept direct PSD's where as Cocos2d require png graphics
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