SpriteKit

⌘-R in Chief
Posts: 1,265
Joined: 2002.05
Post: #1
Since nobody has brought it up yet…

Anybody going to dive in and make a game with it?
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Moderator
Posts: 3,579
Joined: 2003.06
Post: #2
I glanced at it a few weeks ago. It seems pretty nice but it doesn't offer me anything I don't/can't already do myself. If it works as advertised it will save new game developers tons of time.
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Nibbie
Posts: 3
Joined: 2013.07
Post: #3
I'm pretty much in the same boat as Jake. It's one of those things where it'll be a great learning tool for new developers, but will probably not be much use to people already experienced in graphics programming - especially when you consider those of us who work on cross-platform projects.

Still, from what I've read about it (I've meant to poke around with it since I installed the Mavericks DP, but haven't actually gotten around to it), it looks like it's a fairly interesting tool, though - and may do a lot to help out with introducing iOS game programming.
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⌘-R in Chief
Posts: 1,265
Joined: 2002.05
Post: #4
I'm thinking that by it coming directly from Apple, it's as good as using OpenGL in terms of longevity. (Actually, longer given that GL keeps changing Wink) I would like to spend some time later this year making a bunch of quick guides on how to use it.

I'm sure when it's released it'll be used by a relatively small but sizable number of developers (more so on iOS, naturally), so it makes sense to have a chunk of tutorials on it.
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Nibbie
Posts: 3
Joined: 2013.07
Post: #5
It is a good opportunity to write up some tutorials - there are plenty of new developers who would love to have that available. And I do have to say, the fact that it is coming from Apple directly is nice - any support they start showing for game developers on OS X itself is always appreciated. Wink
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Moderator
Posts: 439
Joined: 2002.09
Post: #6
(Jul 11, 2013 08:57 AM)SethWillits Wrote:  I'm thinking that by it coming directly from Apple, it's as good as using OpenGL in terms of longevity.

*cough*GameSprockets*cough*

:-)

Measure twice, cut once, curse three or four times.
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⌘-R in Chief
Posts: 1,265
Joined: 2002.05
Post: #7
LOL Touché!
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Moderator
Posts: 453
Joined: 2008.04
Post: #8
*cough*JavaApplicationStub*cough* I guess it lived for a while.

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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