2D Platformer: The Adventures of Tacheman LIVE DEMO

Apprentice
Posts: 6
Joined: 2015.01
Post: #1
We are excited to announce our new game coming out soon!

It's simple and fun 2D platformer where you help Tacheman and his friends save the residents of Motopolis from the dastardly King Togaph and his plans to steal all moustaches! The game will be free on mobile devices (iOS and android).

Check out the gameplay trailer here:



We will be updating with more videos and screenshots in the near future, as well as updates on the development process.

We will also be needing beta testers for iOS soon so if you are interested let me know by PM or sign up to our site at: http://bit.ly/1LpbaYl
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Apprentice
Posts: 6
Joined: 2015.01
Post: #2
Here are a few screenshots. Still tweaking the game UI as we tweak the gameplay. Currently deliberating on the collectables.

[Image: UIdesign_zpsn4cepyan.jpg]

[Image: UIdesign2_zpsibxjfq1e.jpg]

[Image: UIdesign3_zpssjwgeahj.png]
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Moderator
Posts: 456
Joined: 2003.08
Post: #3
I love the stache, and I don't know why. I feel like it should change color/styles if you pick up different moustaches.

Alex
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Apprentice
Posts: 6
Joined: 2015.01
Post: #4
Haha there is a strange quality about the tache. Yeah that was something we were discussing but we do have other characters of varying colour and moustache styles so can't really have both.
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Apprentice
Posts: 13
Joined: 2015.02
Post: #5
nice visual aesthesic, i'll be keeping an eye on your progress!
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Apprentice
Posts: 6
Joined: 2015.01
Post: #6
Thanks!

Here's an update to the progress. We've made some changes to the mechanics which we feel will serve better for the gameplay overall.

Instead of having three different kinds of moustache coins to collect there are now only two collectables, a gold coin and the black moustache. Collecting the black moustache gives Tacheman the ability to shoot his tache ammo.

The reason for this is we thought that the three moustache coins were a bit confusing and felt like they were power ups instead of just being collectables.

[Image: tachecOincollect_zpsce0yyvc3.gif]

Enemies
There are a variety of different enemies, some can be jumped on to destroy, whilst others are immune to this and can only be killed with death by tache. Some are fast, requiring your quick reflexes, some fly, some follow you round and some shoot at you.

The harder enemies can take a couple of hits from tache ammo, which stuns them at first before being destroyed outright.

[Image: stunenemy_zpsefgzcrb8.gif]

The Golem enemy has now been promoted to be a boss and the boss level is well under way. More updates on that soon! For now here's a sneak peak:

[Image: UIdesignBoss3_zpsxrmocpoy.png]

From early testing it seems that people find it harder than they expected (which is good), and a good few deaths tend to happen early on. There is a mixture of classic platform mechanics and puzzles to solve in order to get to new areas and better goodies!

There are also multiple routes in the levels adding a degree of replay value in exploring the world, as well as three other characters each with their own unique abilities! (two have been cut for now and may be added in a future update post game release.)

[Image: allCharacters2_zps01equrdp.gif]

If I am to be brutally honest this has been a rather peculiar project to work on. This wasn't the game we were intent on making when we first got our hands on Unity3D, it was just a test to get to grips with a new engine. But this little experiment grew, and just kept growing and somehow, that little marshmellow looking thing with a moustache fought it's way to become a game in it's own right.

Development has slowed down at the moment with half our team pulled away to other projects (long story) but hopefully the extra time will make count in making this game as could as it can be!

If you have any thoughts, I'm all ears! If you want to beta test the game, message me. There will be many more updates to come!
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Apprentice
Posts: 6
Joined: 2015.01
Post: #7
One thing we're tried to do is to have a bit of fun with the death animations - instead of just the same one for everything, we're trying out context specific death animations. For e.g

[Image: TachemanBurnt_zpsysc7pw4g.gif]

Throughout the game we've been trying to add some interactivity with the environment e.g:

[Image: 2_zpsdwa4s6dv.jpg]

Here's a victim of King Onetooth sharing their views on him with Tacheman who replies with his own answer.

We're also working on expanding the gameplay of the levels, so adding more platform puzzles, more secret areas and more collectables.

The new bowler hat collectable- a few of each are scattered throughout each level and their accessibility depends on which character you are using. Areas of the maps can only be found via certain characters abilities.

[Image: 1_zpsjozos1yv.jpg]

[Image: 3_zps2mnqno4h.jpg]
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Apprentice
Posts: 6
Joined: 2015.01
Post: #8
We have decided to put a live browser hosted demo of the first two levels here: http://bit.ly/1LpbaYl We're looking to get some feedback from the wider community, so any comments are very welcome!
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