New type of puzzle from Japan

Nibbie
Posts: 1
Joined: 2015.02
Post: #1
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It's quiet an unique puzzle game and I never seen a similar game like this one.
Enjoyed the game a lot because I really like the simple yet challenging part of the game.
They did good job in terms of the level design and game time settings.
Well... Till now.. I still can't beat level 9.. Sneaky
Another reason of enjoying this game is that everyone will beat the level with a different way and nobody is using the same way to clear the levels.
That's something unique. Well done!
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Graphic wise I wouldn't comment a lot, because it's a puzzle and indies kind of game, so I am ok with it.
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The music is pretty nice, pushy and raise my heartbeat tho.

Youtube: https://www.youtube.com/watch?v=AFAGW4yc...pUKeIzgU1A
For iOS: https://itunes.apple.com/app/q./id909566506?mt=8
For Android:https://play.google.com/store/apps/detai...ca.physics

*The Story of Its Creation*
Having some spare time at the end of the last project our programmer tested the capabilities of Unity to see what might be possible. During this time they created something like a paint tool that follows the laws of physics.
The tool utilizes the basic features of Unity, and so objects drawn with a mouse fall to the ground and collect within the screen abiding to the laws of physics. Is it possible to make a game out of this?
And with that the producer (that’s me) drew a see-saw that strew poo all throughout the screen using the principle of leverage, but being an adult of a certain age soon grew tired of that. That was replaced by the severe desire to bully other people. (Not really an adult at all).
I drew a cylinder on the screen and then drew a ball inside of it.
I played a game, cornering a member of our staff nearby and challenging them to get the ball out of the cylinder, then enjoyed watching as they proceeded to fail.
However everyone made so many various attempts that after repeating a process of trial and error someone finally came along who was able to do it.
And so new unreasonable tasks were thought up before being thrust at everyone else.
New ways of completing previous tasks and methods for completing tasks in as fewer steps as possible were developed.
It was like watching humanity’s evolution and refinement throughout the ages.
What started as poo on a see-saw is now an intelligent form of entertainment!!
At that point we had something 90% identical the current format, and the game Q we have here today is the game the programmer and I created together using this concept.
Each stage has simple instructions to achieve the goal, such as “hit the left wall” and “get the ball out of the cup”. And being able to complete this all on one screen is a remnant of that time as well.
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