SFX Designer/Composer/Audio Programmer

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Posts: 77
Joined: 2015.03
Post: #76
I was working on some new Medikidz comics last week. New releases about Blood Tests, MRI scans and Pneumonia.

I've just uploaded a collection of SFX from those projects. Listen out for space age whooshes, 'germ vocals' and sounds from within the human body...

https://soundcloud.com/matthewdear-1/med...april-2017
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Member
Posts: 77
Joined: 2015.03
Post: #77
I've been working on a new game recently, Melee Masters. It's a 3d fantasy fighting/brawler.

http://www.playmeleemasters.com/

This track is the first collection of sounds from this project. Combat and movement sounds for the 'rock elemental', Quake.

https://soundcloud.com/matthewdear-1/mel...combat-sfx

This collection of sfx is less varied than my usual posts, but I think it demonstrates clearly the need for sounds that though similar, are different enough to avoid tiresome repetition. A concept that is of paramount importance when designing for fighting games.
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