iDevGames mini-contest this weekend: "Sticky"

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Post: #31
Seeing as my game lacks the required state of readiness, I suppose I shall disgruntled-ly resign from the contest. Smile

Do we vote on this thread, or should someone start a poll?

- Lincoln Green
http://www.binkworks.com/
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⌘-R in Chief
Posts: 1,261
Joined: 2002.05
Post: #32
The idea behind Adhesion is best IMO, but I don't quite understand why sometimes I move millimeters and other times I launch across the screen. Even in exactly the same position after resetting the level, one or the other can happen. It seems to be based on angle, but I can't find a pattern. (Played for 5 minutes)

My little stick in Quarterstick got so big all I had to do was spin in one spot and I hit everything. Smile
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Member
Posts: 72
Joined: 2004.06
Post: #33
OneSadCookie Wrote:Well, time ain't up, but motivation has run out. I really can't see this turning out to be fun whatever direction I take it. Here's a build:

http://onesadcookie.com/~keith/Quarterstick.tar.bz2 (Intel-only)

Left it running after making a it the width of the field: http://dl.getdropbox.com/u/1088782/Picture%2062.png

"So long and thanks for all the fish" - In memory of Douglas Adams.
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Post: #34
FreakSoftware Wrote:... I don't quite understand why sometimes I move millimeters and other times I launch across the screen. Even in exactly the same position after resetting the level, one or the other can happen. It seems to be based on angle, but I can't find a pattern.

If it touches a wall more than once, it will get more than one sticky line. Once you have 5, you get pretty stuck.

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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Post: #35
Hairball183 Wrote:Do we vote on this thread, or should someone start a poll?

Poll: http://www.idevgames.com/forum/showthread.php?t=17520
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Post: #36
AndyKorth Wrote:If it touches a wall more than once, it will get more than one sticky line. Once you have 5, you get pretty stuck.

I was having to use like 50 lines to reach the goal Rasp
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