converting quartz to openGL ES
been out of the "game" for a while so to speak. My game renders in Quartz but this makes it slow as molasses. It's a fairly simple 2d game, nothing fancy, yet it is just moving very slowly. FPS appears ok, no jerkiness, yet there is an impression of lethargy. I cannot put a finger on it. Anyway, I figured if I used OpenGL ES things would move a lot better. I imported the required libraries but I am kind of stuck now -leaving the development aside for 6 months to deal with school didn't help either -and I want to finish the game soon but I also don't have much spare time to work on it.
Sooo....enough background!
Is there an easy way to convert your quartz graphics to openGL ES?
Sooo....enough background!
Is there an easy way to convert your quartz graphics to openGL ES?
No.
You might be able to use CoreAnimation to allow you to reuse some of your Quartz code while giving you hardware-acceleration, depending on your exact situation.
You might be able to use CoreAnimation to allow you to reuse some of your Quartz code while giving you hardware-acceleration, depending on your exact situation.
aerospaceman Wrote:I cannot put a finger on it.
I see what you did there!
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