2d Mac game Maker

Nibbie
Posts: 3
Joined: 2009.02
Post: #1
Hello all


Please bear with my english for I am not that fluent in making long english paragraphs however I am going to make it simple to understand.


Since I saw a previous topic discussing of attempting to make a 2d Mac game creation tool. I would like to tell everyone about the 2d Mac game maker I am making.


Alpha 5 is now out! Alpha 5 IDE can officially run on Mac OS X and produce a simple native C++ compiled game that goes straight to the bin folder

Requirements to make Alpha 5 work on Mac and make a simple game
a. Mono Framework installed
b. Latest Xcode installed
c. SDL, SDL_mixer & SDL_image installed

Linux is not usable yet for there are more things to fix.

Note: you have to import the individual image files like BMP, PNG or JPG that were made from a Windows machine. Scripting is not working yet for Mac. However you can just make an object and put it in the Scene Editor and compile it and you have a simple native C++ compiled game.

ALpha 5 can be downloaded here
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Moderator
Posts: 682
Joined: 2002.11
Post: #2
I downloaded it. There's no OS X app in there, just an exe.

My web site - Games, music, Python stuff
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Nibbie
Posts: 3
Joined: 2009.02
Post: #3
you need to have mono framework installed and once that is installed go to the Terminal and browse to the directory and type "mono wimomacon.exe"
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Nibbie
Posts: 3
Joined: 2009.02
Post: #4
Introducing GAL or Game Architect Language

GAL is a little similar to GML however GAL is converted to C++ code and GML is directly interpreted by the GM runner/interpreter.

Some basics of GAL

for creating an instance of an Actor, one can easily put a line like this.

firstinstance = new Actor0(32,32);


to assign a local variable of Actor0 just put it like this

firstinstance.locvar1 = "hello"; ///for a string
firstinstance.locvar2 = 5; //for an integer


Next will be a video demonstration of using Game Architect Beta 1 for making a top down rpg scrolling native C++ compiled game for the Mac.
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