Any OpenGL ES book will do?

Nibbie
Posts: 1
Joined: 2008.12
Post: #1
So if iPhone implements OpenGL ES, can I just go grab any OpenGL ES book and use it for reference or is the iPhone support a subset of OpenGL ES?

Does anyone have a recommendation for an OpenGL ES book they use for iPhone programming?
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Member
Posts: 269
Joined: 2005.04
Post: #2
The iPhone uses OGL ES 1.1. It matches the standard so any 1.1 book would do.

Personally, I didn't buy any books. I just stuck with my trusty red book and downloaded the official Khronos spec for ES 1.1. That plus NeHe, Apple sample code, and Google is usually enough.
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Member
Posts: 21
Joined: 2008.06
Post: #3
codepunk Wrote:So if iPhone implements OpenGL ES, can I just go grab any OpenGL ES book and use it for reference or is the iPhone support a subset of OpenGL ES?

Does anyone have a recommendation for an OpenGL ES book they use for iPhone programming?

I've bought the 'Red Book': OpenGL Programming Guide
and 'Advanced Graphics Programming Using OpenGL'.

And I've downloaded from Kronos this pdf:
OpenGL ES - Common/Common-Lite Profile Specification
Version 1.1.10 (Difference Specification) (Annotated)

I didn't find any OpenGL ES 1.1 book. The one that is out there touches OpenGL ES 2.0 which is TOTALLY different than GL ES 1.1, so don't buy this one.
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Member
Posts: 241
Joined: 2008.07
Post: #4
Same here. I learned OpenGL first. Learning the differences between 2.1 and ES isn't that hard, really. If you know 2.1, you know ES. You just have to figure out what you can/can't do. There are a couple extra features in ES, but nothing that's essential to know, only helpful.
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