iPhone game development coming
arekkusu Wrote:/takes vacation


You didn't happen to have a hand in putting OpenGL ES support in there, did you?
The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
Malarkey Wrote:You didn't happen to have a hand in putting OpenGL ES support in there, did you?
Does he work at Apple??
Watching that YouTube video made me think, "That is a perfect platform for a quick Marble Madness type of game."
Carlos A. Camacho,
Founder
iDevGames
Fenris Wrote:@Hairball: he's on the OpenGL driver team.
Oh. Sweet.
Came across this article on Digg about improved graphics for the next gen of iPhones.
http://www.appleinsider.com/articles/08/...hones.html
http://www.appleinsider.com/articles/08/...hones.html
I guess that's good... Though it means that now there will have to be two code paths, and games will need to be tested on two models. I hope this doesn't happen too often, it could get expensive buying all these iPhones to test on!
Chopper, iSight Screensavers, DuckDuckDuck: http://majicjungle.com
Folks from outside the U.S. are now beginning to be accepted as iPhone devs... start your compilers...
http://www.macrumors.com/iphone/2008/05/...pplicants/
http://www.macrumors.com/iphone/2008/05/...pplicants/
KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.

I found this image in the comments on the twaw page, which seems to indicate available countries:
http://skitch.com/helge/kshx/iphone-deve...m-purchase
I guess those are the available iTunes Stores for the $99 payment and not necessarily the countries in which the dev program is available, right?
(no, I haven't received an email yet, although I think the NDA would prevent me from saying I did if that was the case)
What is the difference between iTunes Stores and the dev program? Can't everyone download the SDK?
KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
Yes, anyone can download the SDK, the thing is being accepted as a dev and given a signing key to run your apps on the actual hardware instead of just on the simulator. For that you need to pay the $99 fee, and I'm guessing that is done via the iTunes Store.
* ChrisD adds to thread...
Work so far
http://www.bang2d.com
Mac/Win/lInux Engine ported to Iphone in 3 days or about 40 hours of work.
Only remaining issue is SPEED... game runs about 8 FPS right now...
do to the fact the engine is mostly written in lua.
http://www.plaidworld.com/pr_iphone.html
Work so far
http://www.bang2d.com
Mac/Win/lInux Engine ported to Iphone in 3 days or about 40 hours of work.
Only remaining issue is SPEED... game runs about 8 FPS right now...
do to the fact the engine is mostly written in lua.
http://www.plaidworld.com/pr_iphone.html
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