Bug/Issue Tracker Systems
Hi,
We're finding a simple dry erase board or shared TODO.txt file isn't really cutting it anymore.
We're trying to find the right issue/feature/todo tracking system for us. I've been trying to find one but there are just so many and any reviews I've found seem very incomplete. Does anyone have a suggestion of one that would work well with game dev? Here's what I think are the things of importance to us:
Thanks,
-Jon
We're finding a simple dry erase board or shared TODO.txt file isn't really cutting it anymore.
We're trying to find the right issue/feature/todo tracking system for us. I've been trying to find one but there are just so many and any reviews I've found seem very incomplete. Does anyone have a suggestion of one that would work well with game dev? Here's what I think are the things of importance to us:- Reasonable to install and maintain on Mac OS X.
- Not ridiculously expensive. Free works, too.
- The most frequently performed tasks are very streamlined. This probably would be creating a simple ticket and marking it done. If there are a lot of hoops to jump through and boxes and categories to check, it's going to be highly annoying to use.
- Supports multiple projects and multiple people going at once, not all on the same project.
- Looks nice and is intuitive out of the box.
Thanks,
-Jon
If you're using Subversion, you can't look past Trac. VCS integration is pretty important in a bug tracker, and Trac also has milestones and a wiki which may also be handy.
If you're not using Subversion, why not
If you're not using Subversion, why not
I should have mentioned basically 100% of our development is in Unity. 
We're not using SVN because we're using the Unity Asset Server, and SVN is incompatible with Unity. They're not using SVN because it sucks for large binary files and other reasons: http://forum.unity3d.com/viewtopic.php?p=65286 . Commiting and downloading on a LAN is slow enough for these big projects, I couldn't imagine how it'd be if they were using SVN.
-Jon

We're not using SVN because we're using the Unity Asset Server, and SVN is incompatible with Unity. They're not using SVN because it sucks for large binary files and other reasons: http://forum.unity3d.com/viewtopic.php?p=65286 . Commiting and downloading on a LAN is slow enough for these big projects, I couldn't imagine how it'd be if they were using SVN.
-Jon
As long as it's providing version control...
If not, you probably still want to check your source files into subversion
Bugzilla is easy to set up but not fantastic to use...
If not, you probably still want to check your source files into subversion

Bugzilla is easy to set up but not fantastic to use...
I've used Mantis for a few projects and I've been pretty happy with it.
Justin Ficarrotta
http://www.justinfic.com
"It is better to be The Man than to work for The Man." - Alexander Seropian
If you don't mind a hosted service:
http://www.lighthouseapp.com/
http://www.lighthouseapp.com/
I've used RT ( http://bestpractical.com/rt/ ) and Bluetail ticket tracker ( http://btt.sourceforge.net/ ) at work (under linux).
* The RT web GUI is kind of clunky to use, but fairly feature rich. It might be overly complex for your needs and may possibly be hard to set up (I not sure).
* BTT is simpler to use and has less features, but might be tricky to use as it probably requires at least some experience with Erlang ( http://erlang.org/ ).
* The RT web GUI is kind of clunky to use, but fairly feature rich. It might be overly complex for your needs and may possibly be hard to set up (I not sure).
* BTT is simpler to use and has less features, but might be tricky to use as it probably requires at least some experience with Erlang ( http://erlang.org/ ).
I like Redmine, http://www.redmine.org A nice UI and very easy to get running on OS X. I tried Trac a little too but it's a mess in comparison IMO.
KenD
KenD
CodeBlender Software - http://www.codeblender.com
Givehttp://www.assembla.com a try. I am getting to love it. It has it's own ticket system or you can intergrate it with trac and/or svn if you want. Makes a handy offsite backup too.
- Iain
- Iain
I've been using Mantis for several projects over the last few years now and not had any problems with it. Importantly the non-developers in the team can use it without any problems and it can be used for non-coding related stuff too.
It also integrates with a wiki.
It also integrates with a wiki.

