Bug/Issue Tracker Systems

Moderator
Posts: 522
Joined: 2002.04
Post: #1
Hi,

We're finding a simple dry erase board or shared TODO.txt file isn't really cutting it anymore. Smile We're trying to find the right issue/feature/todo tracking system for us. I've been trying to find one but there are just so many and any reviews I've found seem very incomplete. Does anyone have a suggestion of one that would work well with game dev? Here's what I think are the things of importance to us:
  • Reasonable to install and maintain on Mac OS X.
  • Not ridiculously expensive. Free works, too.
  • The most frequently performed tasks are very streamlined. This probably would be creating a simple ticket and marking it done. If there are a lot of hoops to jump through and boxes and categories to check, it's going to be highly annoying to use.
  • Supports multiple projects and multiple people going at once, not all on the same project.
  • Looks nice and is intuitive out of the box.

Thanks,
-Jon
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
If you're using Subversion, you can't look past Trac. VCS integration is pretty important in a bug tracker, and Trac also has milestones and a wiki which may also be handy.

If you're not using Subversion, why not Wink
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Moderator
Posts: 522
Joined: 2002.04
Post: #3
I should have mentioned basically 100% of our development is in Unity. Smile

We're not using SVN because we're using the Unity Asset Server, and SVN is incompatible with Unity. They're not using SVN because it sucks for large binary files and other reasons: http://forum.unity3d.com/viewtopic.php?p=65286 . Commiting and downloading on a LAN is slow enough for these big projects, I couldn't imagine how it'd be if they were using SVN.

-Jon
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #4
As long as it's providing version control...

If not, you probably still want to check your source files into subversion Rasp

Bugzilla is easy to set up but not fantastic to use...
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Member
Posts: 338
Joined: 2004.07
Post: #5
I've used Mantis for a few projects and I've been pretty happy with it.

Justin Ficarrotta
http://www.justinfic.com
"It is better to be The Man than to work for The Man." - Alexander Seropian
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⌘-R in Chief
Posts: 1,253
Joined: 2002.05
Post: #6
If you don't mind a hosted service:
http://www.lighthouseapp.com/
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Member
Posts: 39
Joined: 2002.04
Post: #7
I've used RT ( http://bestpractical.com/rt/ ) and Bluetail ticket tracker ( http://btt.sourceforge.net/ ) at work (under linux).

* The RT web GUI is kind of clunky to use, but fairly feature rich. It might be overly complex for your needs and may possibly be hard to set up (I not sure).

* BTT is simpler to use and has less features, but might be tricky to use as it probably requires at least some experience with Erlang ( http://erlang.org/ ).
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Member
Posts: 79
Joined: 2002.08
Post: #8
I like Redmine, http://www.redmine.org A nice UI and very easy to get running on OS X. I tried Trac a little too but it's a mess in comparison IMO.

KenD

CodeBlender Software - http://www.codeblender.com
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Member
Posts: 156
Joined: 2002.10
Post: #9
Givehttp://www.assembla.com a try. I am getting to love it. It has it's own ticket system or you can intergrate it with trac and/or svn if you want. Makes a handy offsite backup too.

- Iain
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Moderator
Posts: 592
Joined: 2002.12
Post: #10
I've been using Mantis for several projects over the last few years now and not had any problems with it. Importantly the non-developers in the team can use it without any problems and it can be used for non-coding related stuff too.

It also integrates with a wiki.
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