fullscreen OpenGL on the Mac

Posts: 4
Joined: 2009.10
Post: #1
Hi, programmers!

Now I am porting some OpenGL tutorials from win/glut to cocoa/mac os x. In the windowed mode everything works, but when context switches to fullscreen, screen may be empty! For example: in the first, second, third times cube is, but in the fourth time cube is not. Even if app launches in fullscreen without sharing context. I don`t understand.

Xcode 3.2.1, Mac OS X 10.6.2

I implement here to full controll
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