Oblivion mod looking for 3D Modellers

Post: #1
The "Silgrad Tower" mod team is dedicated to the Elder Scrolls game series. Our work started out as a The Elder Scrolls III: Morrowind mod in late 2002, and grew into a huge landmass the player could journey to. Our lands were full of cities, dungeons and quests and gave dozens of hours of entertainment to tens of thousands of players.

When we heard that a new game in the series was under development we decided we would continue our mod for the new game, and rebuild it from scratch. This proved to be a challenge because naturally our old mod was crafted by using stuff from that game, and it would be illegal for us to use models and textures from The Elder Scrolls III: Morrowind in a mod for The Elder Scrolls IV: Oblivion. Using stuff from the new game wasn't really an alternative because it would have looked so wildly different from what it used to.

So, it became clear we needed to create the models and textures ourself and make them look like the old models. We've worked hard at that since late 2005 and have come quite a bit on the way towards our goal. If you want to check out our work and have Oblivion, you can download a beta from <a href="http://www.silgrad.com/" target="_blank">silgrad.com</a>. If you don't have the game, here are a few videos:
<a href="http://www.youtube.com/watch?v=Qq9jIdxXt2s" target="_blank">http://www.youtube.com/watch?v=Qq9jIdxXt2s</a>
<a href="http://www.youtube.com/watch?v=SG01TYYuWkE" target="_blank">http://www.youtube.com/watch?v=SG01TYYuWkE</a>
<a href="http://www.youtube.com/watch?v=e5oaaPJuLJ8" target="_blank">http://www.youtube.com/watch?v=e5oaaPJuLJ8</a>

For all the work we've completed, a few big modelling jobs remain to be done. We'd like you to work with us on completing one of them. If you're looking for a productive way of beefing up your portfolio this would be a good opportunity, especially if your interest lies in game models. I'm rather good at writing accolades and would be happy to write a positive snippet of your work for us. We'd also feature your work in a news item on the front page of our site and emphasize whom you are and how you've helped us.

Read more about<b></b>:
- <a href="http://www.silgrad.com/oblivion/modelling/1_The_Particulars.html" target="_blank">What's good to know when modelling for the Oblivion game</a>
- <a href="http://www.silgrad.com/oblivion/modelling/2_Facecount.html" target="_blank">The recommended facecount levels</a>
- <a href="http://www.silgrad.com/oblivion/modelling/3_Textures.html" target="_blank">How Oblivion handles textures</a>

I've listed some of our open modelling jobs <a href="http://www.silgrad.com/oblivion/modelling/Jobs.html" target="_blank">on this page</a>. I've tried to keep the descriptions succinct, so if you're interested in one of these jobs please email me at <a href="mailto:razorwing@silgrad.com">razorwing@silgrad.com</a> and we can talk about the details while you're developing the models.</div>
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