Multi-touch failing
My game's UIView has stopped receiving multi-touches; it only sends one touch. Has anyone seen this behavior in (the latest) Xcode and Simulator?
The multipleTouchEnabled=YES is still in applicationDidFinishLoading, and earlier backups of the project still handle multi-touches correctly. It just suddenly stopped sending the second touch when I do Option+Mouse begins and moves. I've rebooted, searched the iPhone dev site, and checked through all the preferences I could find.
I'll go back to an earlier save if I have to, but I'd like to know what happened.
Rowan.
The multipleTouchEnabled=YES is still in applicationDidFinishLoading, and earlier backups of the project still handle multi-touches correctly. It just suddenly stopped sending the second touch when I do Option+Mouse begins and moves. I've rebooted, searched the iPhone dev site, and checked through all the preferences I could find.
I'll go back to an earlier save if I have to, but I'd like to know what happened.
Rowan.
This turned out to be caused by my changing to using the "touches" NSSet instead of the "event" UIEvent. The change was made a while ago, but Xcode was buffering something so it appeared to continued to work after the change.
Rowan.
Rowan.
Possibly Related Threads...
Thread: | Author | Replies: | Views: | Last Post | |
GameKit bluetooth failing on iPad? | Cirdan | 0 | 4,978 |
Sep 3, 2010 01:20 AM Last Post: Cirdan |
|
Render to texture failing | headkaze | 7 | 12,345 |
Sep 1, 2010 09:47 PM Last Post: headkaze |
|
Enable Multi-Touch? | MrPenguin9 | 4 | 5,235 |
Mar 14, 2010 12:55 PM Last Post: MrPenguin9 |
|
Multi touch individual fingers | jjslay | 3 | 4,788 |
Jun 18, 2009 10:01 AM Last Post: jjslay |
|
OpenAL alGenSources failing | captainfreedom | 1 | 5,201 |
May 26, 2009 07:45 AM Last Post: captainfreedom |