Cocoa OpenGL

Post: #1
Does anyone know a really good cocoa opengl tutorial. Not Nehe because they don't work on newer models, don't work fullscreen, and don't explain the Cocoa part. So does anyone know a good Cocoa OpenGL tutorial that tells you how to go fullscreen, draw(obviously), and have 3d meshes used. Also something that works on the newer Macs and on XCode not Project Builder. Thanks I would really appreciate if somone gave me one because I have been searching all over the internet for one.
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Posts: 67
Joined: 2006.06
Post: #2

The machine does not run without the coin.
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Posts: 5,143
Joined: 2002.04
Post: #3
Meshes are completely independent of your choice of windowing API, so you are unlikely to find a tutorial that deals with both.
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Joined: 2002.09
Post: #4

I haven't checked these with recent versions of XCode but I used this framework as the basis of three iDevGames contest entries.

Measure twice, cut once, curse three or four times.
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