"stretched" drawing problem
hi, im having a problem where everything i draw (using raw OpenGL or GLUT functions and drawing externally created models) appears to be stretched out and distorted.
Examples of the problem:
![[Image: stretched1.png]](http://yetanothersite.com/joel/stretched1.png)
![[Image: stretched2.png]](http://yetanothersite.com/joel/stretched2.png)
what am i doing wrong here (or not doing at all)?
btw, a comparison teapot that looks normal is:
![[Image: teapot.jpg]](http://www.terrence.com/opengl/teapot/teapot.jpg)
thanks
Examples of the problem:
![[Image: stretched1.png]](http://yetanothersite.com/joel/stretched1.png)
![[Image: stretched2.png]](http://yetanothersite.com/joel/stretched2.png)
what am i doing wrong here (or not doing at all)?
btw, a comparison teapot that looks normal is:
![[Image: teapot.jpg]](http://www.terrence.com/opengl/teapot/teapot.jpg)
thanks
Looks like you're not taking the window's aspect ratio into account when calling gluPerspective, or possibly even not calling gluPerspective at all.
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