What's your in-game model/animation solution?
That is true. For instance, there are many animators who feel that facial animation is much more expressively done with vertex animation. I am unaware of any commercial game engines which mix vertex animation for the face and skeletal for the body, but that doesn't mean there aren't any, and there is no reason it can't be done. Certainly, high-end packages like Maya are able to mix animation methods right out of the box, so there's a data source for that technique right there. Skeletal animation isn't the end-all be-all solution, but it sure is cool! [grin]