OpenGL Isometric Tile Engine
OneSadCookie Wrote:So not only is your code broken, and ugly as sinBroken? No. Ugly? Well, you think anything that isn't pure Obj-C is ugly.
After checking over my texture format a dozen times in PS, I realized that the alpha mask was inverted, or something like that. Well thanks for all the help anyways.
imikedaman Wrote:Broken? No. Ugly? Well, you think anything that isn't pure Obj-C is ugly.
Broken? Yes... you have confused floating point and integer colors.
Ugly? I don't care what language it's written in, I think anything with an excess of single-character variable names, lack of braces, unhelpful comments, etc. is ugly. ObjC is certainly not my favorite language, by a long way.
Possibly Related Threads...
Dec 29, 2009 10:11 PM
Last Post: DMdude
|Isometric tile question||swiftd||3||4,181||
Aug 19, 2009 05:25 AM
Last Post: swiftd
|Multithreaded OpenGL Engine Technote||OneSadCookie||8||5,951||
Nov 13, 2006 01:27 PM
Last Post: OneSadCookie
Feb 15, 2006 01:33 AM
Last Post: skrew
|Scene-Level OpenGL Engine Needed||robsteely||6||4,766||
Jan 26, 2003 06:02 AM
Last Post: kelvin