OpenGL Isometric Tile Engine

Member
Posts: 161
Joined: 2005.07
Post: #16
OneSadCookie Wrote:So not only is your code broken, and ugly as sin
Broken? No. Ugly? Well, you think anything that isn't pure Obj-C is ugly. Grin
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Stalin55
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Post: #17
After checking over my texture format a dozen times in PS, I realized that the alpha mask was inverted, or something like that. Well thanks for all the help anyways.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #18
imikedaman Wrote:Broken? No. Ugly? Well, you think anything that isn't pure Obj-C is ugly. Grin

Broken? Yes... you have confused floating point and integer colors.

Ugly? I don't care what language it's written in, I think anything with an excess of single-character variable names, lack of braces, unhelpful comments, etc. is ugly. ObjC is certainly not my favorite language, by a long way.
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