OpenGL Texture not displaying - my first class.

Jones
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Post: #46
Jones Wrote:Ahh, thanks! That's what I figured, but it says somewhere in there about all related assets of the program...

You'd just have to break the code enough to make it impossible for them to decode your license system. LOL

On a less related note,

Does the GDB debugger *always* give the correct value for variables it lists? Because it's listing "1229213746" as a value for one of my values, and if it really was, my program would have stopped long before the the crash.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #47
Jones Wrote:Ahh, thanks! That's what I figured, but it says somewhere in there about all related assets of the program...

It does? I don't see anything in a quick skim...
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #48
Jones Wrote:Does the GDB debugger *always* give the correct value for variables it lists? Because it's listing "1229213746" as a value for one of my values, and if it really was, my program would have stopped long before the the crash.

If you've built your program with -O0 ("no optimization") and -g ("debugging information") then it *probably* won't lie. If you've used a higher level of optimization, it almost certainly will.

Check this by looking in the detailed build logs -- Xcode's build configuration system is too complicated to be absolutely certain that you've got the right settings just by looking there Wink
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