Scheme implementations for 2d game-dev?
Do any of you have a scheme implementation to suggest for 2d game-dev? Requirements are that it has bindings to SDL.
Dunno if I've ever heard of such a thing. DrScheme has a bunch of really basic classes for writing games with, but nothing too exciting really.
I've been playing around with Chibi Scheme a little lately and really like it. It has a very straightforward C API (especially if you use the boehm garbage collector) and wouldn't be too hard to wrap what you need of SDL as you go.
Unless you are using <fill in very popular language here> you are probably not going to be able to find a lot of high quality bindings to anything. I usually just write what I need as I go.
I've been playing around with Chibi Scheme a little lately and really like it. It has a very straightforward C API (especially if you use the boehm garbage collector) and wouldn't be too hard to wrap what you need of SDL as you go.
Unless you are using <fill in very popular language here> you are probably not going to be able to find a lot of high quality bindings to anything. I usually just write what I need as I go.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
I've used Chicken Scheme [call-with-current-continuation.org] before, though it isn't multi-threadable so it's usefulness might be limited for your purposes.
I thought there was an SDL binding, but I could be mistaken. It has facilities for using C libraries, so it could be made to work.
I thought there was an SDL binding, but I could be mistaken. It has facilities for using C libraries, so it could be made to work.

