Is blender great for making games?

Moderator
Posts: 771
Joined: 2003.04
Post: #16
I vote for an IOTW on the front page Grin
Quote this message in a reply
Oldtimer
Posts: 834
Joined: 2002.09
Post: #17
Thanks. :*-)
Quote this message in a reply
Apprentice
Posts: 18
Joined: 2003.12
Post: #18
So no one has noticed that the devs have improved it a lot in 2.41-release?

http://www.blender3d.org/cms/Blender_2_41.731.0.html
Quote this message in a reply
Oldtimer
Posts: 834
Joined: 2002.09
Post: #19
Whoa! I looked at 2.40 and thought it was a nice update, 2.41 seems to have been another major leap - especially for the game engine! Thanks for the heads-up Aki!
Quote this message in a reply
Moderator
Posts: 529
Joined: 2003.03
Post: #20
Nayr Wrote:Are you kidding? that's like sculpting stone with a toothpick LOL

I swear I felt the same way til I finally went though the manual. Now I find I'm ridiculously fast at modeling in it. Moreso than anything I've tried before.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
Quote this message in a reply
electriclightorchestra
Unregistered
 
Post: #21
oh whats your problem? Looked daunting at first, sure, but after noob 2 pro it made other programs confusing! Really, I kept try to zoom in to stuff with the scroll wheel and wondering why it wasn't working Grin Blender interface is the way all programs SHOULD BE. Don't call it hell because its different.
Quote this message in a reply
Moderator
Posts: 508
Joined: 2002.09
Post: #22
electriclightorchestra Wrote:Blender interface is the way all programs SHOULD BE.

Yes, it's best example for good GUI design. Definitly something to consider...

In case you can't tell, I'm being sarcastic. Blender's UI is by far the worst I've seen for a 3D modeller, and I thought 3D Studio Max's UI was bad, my god!
Which UI is the best? My favourite is Cinema 4D

"When you dream, there are no rules..."
Quote this message in a reply
Marjock
Unregistered
 
Post: #23
This is going to sound crazy, but I just have a feeling that the modeller people find most sensible is the one they first started out with. Rasp

For me, that means Maya. Damn the Maya PLE, getting me all addicted when I can't afford the full thing. Sad

-Mark
Quote this message in a reply
Member
Posts: 245
Joined: 2005.11
Post: #24
There's some truth to that. I learned Infini-D years ago and then tried lots of things I didn't like before taking the plunge and learning Maya. I found it wierd at first, but now it's second nature. I actually tried to use Infini-D once after using Maya for about 6 months and I found it really confusing suddenly.
Maya definately has the advantage that if you don't like something you can always change it.
Quote this message in a reply
Member
Posts: 185
Joined: 2005.02
Post: #25
I tried Blender once, hated the interface and retreated back to using Maya PLE.
I'll probably use blender for low rez models for prototyping until I have enough $ for a comercial version of Maya.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Blender -> Export .Obj -> .mtl's Missing Texture hangt5 12 9,963 Jul 5, 2005 12:20 PM
Last Post: hangt5