OBB Intersection volume

Posts: 153
Joined: 2004.12
Post: #1
I'v been messing around with my physics engine for a while now. I have a nice little rigid body system set up. Im currently working on collision detection. I can test for AABB's vs Pretty much anything and get good results. I just started working with OBB's. Using a lot of articles i have a pretty good OBB detection system. Im lost however on how to figure out the actual point of intersection for OBB's.

Could someone shed some insight into how i would find the point of intersection (or i guess intersection volume) between two OBB's? I need this so i can do proper collision response.

As always thanks in advanced.

- Joe

There was a long silence...
'I claim them all,' said the Savage at last.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Ray-Triangle Intersection mikey 2 6,197 Aug 15, 2010 05:11 AM
Last Post: mikey
  Triangle Intersection Tests merrill541 1 4,104 Feb 6, 2009 12:13 PM
Last Post: scgames
  2D Polygon intersection testing unknown 6 11,142 Aug 15, 2006 04:17 PM
Last Post: unknown
  Box to Plane Intersection With Quaternions KiroNeem 6 8,373 Jun 25, 2006 05:44 PM
Last Post: KiroNeem
  Sides of intersection KiroNeem 4 4,961 Apr 18, 2005 07:54 PM
Last Post: KiroNeem