2D Game Physics 101

Posts: 257
Joined: 2004.06
Post: #1
I came across this bit of Flash work that's a tutorial on 2D game physics:


The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Posts: 613
Joined: 2004.09
Post: #2
Wow thats a great reference, thanks for the find =D

Kyle Richter
Twitter: @kylerichter
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Posts: 196
Joined: 2003.10
Post: #3
Very nice. Very understandable. Even better is the one referenced by it:

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Posts: 3,591
Joined: 2003.06
Post: #4
Me three, totally cool link. Thanks for posting it!
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Posts: 776
Joined: 2003.04
Post: #5
Quote: "Watch how the gravity value decrements the y velocity of the apples"
Very odd choice...

Walking & Jumping: The code has a "x_velocity" (a misleading variable name...) of 10, but for some reason the demo has a "speed" input box, and the left & right motion not only doesn't match that value, it's different for each direction (?)

I wouldn't call this a good tutorial...

Edit: I would recommend reading the tutorial linked at the end first, especially the terms' definitions.
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