Scoobie Sprite Lib
I've just put up an OpenGL based sprite and tiling lib for people to download. It's called "Scoobie".
http://users.bigpond.net.au/rz/Scoobie/
It is written in C++ and is about as simple as I could figure I could make it. It's fairly simple to use. Comes with a couple of demos. Although the docs do need some work still.
If your needing such a lib, try it out. It is potentially cross-platform too.
Ruben
http://users.bigpond.net.au/rz/Scoobie/
It is written in C++ and is about as simple as I could figure I could make it. It's fairly simple to use. Comes with a couple of demos. Although the docs do need some work still.
If your needing such a lib, try it out. It is potentially cross-platform too.
Ruben
Downloaded the code and compiled it. A few things to note:
- As noted on the download page, you will need to have SDL and SDL_image installed and you will need to add these frameworks to the project.
- Once built I had to manually move the "demo" directory into the "build" directory for the application to launch properly. Otherwise the application will crash as the image assets are not found. One suggestion is to add some error checking and terminate a little more "nicely".
OK, an amateur question - how does one change the build so we can run the tiles demo?
Thanks for sharing!
- As noted on the download page, you will need to have SDL and SDL_image installed and you will need to add these frameworks to the project.
- Once built I had to manually move the "demo" directory into the "build" directory for the application to launch properly. Otherwise the application will crash as the image assets are not found. One suggestion is to add some error checking and terminate a little more "nicely".

OK, an amateur question - how does one change the build so we can run the tiles demo?
Thanks for sharing!
"- As noted on the download page, you will need to have SDL and SDL_image installed and you will need to add these frameworks to the project."
Yeah you need SDL and SDL_image and you need the "devel" versions. I added some info to the readme file to clarify things a bit.
"- Once built I had to manually move the "demo" directory into the "build" directory for the application to launch properly. ... . One suggestion is to add some error checking and terminate a little more "nicely"."
Should be fixed now. As for the error checking - I forgot to put an error check in there, so thanks. Fixed that too.
"OK, an amateur question - how does one change the build so we can run the tiles demo?"
This might not have been to clear. You just uncheck the source file "spritesdemo.cpp" and check the file "tilesdemo.cpp". Then click build and run.
Thanks for the comments.
Yeah you need SDL and SDL_image and you need the "devel" versions. I added some info to the readme file to clarify things a bit.
"- Once built I had to manually move the "demo" directory into the "build" directory for the application to launch properly. ... . One suggestion is to add some error checking and terminate a little more "nicely"."
Should be fixed now. As for the error checking - I forgot to put an error check in there, so thanks. Fixed that too.
"OK, an amateur question - how does one change the build so we can run the tiles demo?"
This might not have been to clear. You just uncheck the source file "spritesdemo.cpp" and check the file "tilesdemo.cpp". Then click build and run.
Thanks for the comments.
In case anyone is actually reading this thread, just wanted to add a note that:
the library has been updated a few times and is better now than it was before...
And, I have put up a demo I am kind of pleased with using the "Scoobie" system. It is a split screen racing game. Enjoy.
<url removed>
(See the web page for demos to download...)
the library has been updated a few times and is better now than it was before...
And, I have put up a demo I am kind of pleased with using the "Scoobie" system. It is a split screen racing game. Enjoy.
<url removed>
(See the web page for demos to download...)
I don't have the time or energy right now to d/l and build, but could you perhaps throw up screenshots? It's very nice of you to share your effort. Now I know where to send graphics newbies who need a lib. :-P
sprites demo screenshot
tiling demo screenshot
car game screenshot
I'm going to run into problems with hosting at some point since its capped to 100 Mb served per month. Have to look for some alternatives. Any suggestions are welcome.
tiling demo screenshot
car game screenshot
I'm going to run into problems with hosting at some point since its capped to 100 Mb served per month. Have to look for some alternatives. Any suggestions are welcome.
http://www.macintoshdevelopers.net/
look here...
if you like it, e-mail me or post.
(or contact Mike (on the contact page))
please note that the e-mail addresses he gives are good but the
signup/contact formmail page currently doesn't work. (so e-mail mike all the data)
or IM him and ask him.
there are at least 3 posts/stickies on idevgames that have "where do I get a host" questions
answered.
If you need more room just get the plus.
check out this thread:
http://www.idevgames.com/forum/showthread.php?t=7523
look here...
if you like it, e-mail me or post.
(or contact Mike (on the contact page))
please note that the e-mail addresses he gives are good but the
signup/contact formmail page currently doesn't work. (so e-mail mike all the data)
or IM him and ask him.

there are at least 3 posts/stickies on idevgames that have "where do I get a host" questions
answered.

If you need more room just get the plus.
check out this thread:
http://www.idevgames.com/forum/showthread.php?t=7523
Global warming is caused by hobos and mooses

