Tile based map design tools?

mrigame
Unregistered
 
Post: #1
Hi All
I am involved in creating 2D top down games for mobile devices (cellphones). As such, I'm looking for a good tile based world/terrain/dungeon creator software package. I have looked at Dundjinni and it looks OK but the resulting maps do not really enforce a tile grid. These maps are probably very useful for printing nice looking worlds but not as useful for putting together a world that will exist only in my cellphone game as a collection of tiles. I think Goldsmith is a little better in this regard but it too is more oriented toward printing maps than toward making software game worlds. I have also tried Mappy, which is much better for what I want but it doesn't have much in the way of prepackaged tilesets.

So does anyone out there know of a good program that would do what I want?


Thanks
Quote this message in a reply
link_jr97
Unregistered
 
Post: #2
Hm I made a mapeditor a while back. I don't know if it would be very usefull to you seeing as the maps are a set size and it mainly focuses on plotting the tiles onscreen.
I think what your looking for is non-existant sorry to say. If you find anything feel free to email me.

I don't really have any good projects for the time being so maybe I'll think about making something like that. I have been heading in that direction anyhow.
You also said that you dont' have any good graphics that come pre-packaged with the program and it's hard to find some good graphics. Maybe I'll try setting up a team of people to work with me and it can become a project to benefit the public and the community. I'll post a new thread on the help wanted/offered section to see if anyone would be up to it.
Quote this message in a reply
Member
Posts: 304
Joined: 2002.04
Post: #3
Quote this message in a reply
Max
Member
Posts: 84
Joined: 2003.03
Post: #4
Level Creator is very old and it works in Mac OS 9 only.

Freelance video game artist and video game compliance tester at Enzyme Testing Labs.
Quote this message in a reply
peterhull90
Unregistered
 
Post: #5
How about Tiled. It's only beta, but it is under active development. It's a Java app and should be suitable for simple maps.

Peter

Screenshot:
[Image: 003.png]
Quote this message in a reply
peterhull90
Unregistered
 
Post: #6
Also for graphics, check out some of these
Gaming World Resources
However I'm not sure if these are orginal or rips from games, therefore you should check their legal status before you sell a game with them in. In any case you can lay out your maps with these and redraw the tileset for the proper launch!

Pete
Quote this message in a reply
Max
Member
Posts: 84
Joined: 2003.03
Post: #7
Just remembered... You can get the Torque 2D engine. $100. I think it has a level editor...

Freelance video game artist and video game compliance tester at Enzyme Testing Labs.
Quote this message in a reply
Member
Posts: 30
Joined: 2002.10
Post: #8
some time ago. It enables you to draw maps of any size with tiles of any size and up to three layers, saves them as text-files so they can be imported in any app. Runs on 9 and X, written in METAL. I can make it Opensource if anyone interested.

I'd also like to know how to get started with making games for cellphones. Can you please post some details? Thanks.

Mac games free download: http://www.zhanggames.com
Quote this message in a reply
Moderator
Posts: 771
Joined: 2003.04
Post: #9
Reptile (free)
Quote this message in a reply
MarkJ
Unregistered
 
Post: #10
Yeah, I was gonna say reptile, but it looks like PowerMacX beat me too it :O
Quote this message in a reply
Member
Posts: 715
Joined: 2003.04
Post: #11
Max Wrote:Just remembered... You can get the Torque 2D engine. $100. I think it has a level editor...

Torque is a 3D engine, and it surely doesn't do tile based games.
Quote this message in a reply
Moderator
Posts: 916
Joined: 2002.10
Post: #12
igame3d Wrote:Torque is a 3D engine, and it surely doesn't do tile based games.
hmmm?
Quote this message in a reply
Swift
Unregistered
 
Post: #13
kemalyun Wrote:some time ago. It enables you to draw maps of any size with tiles of any size and up to three layers, saves them as text-files so they can be imported in any app. Runs on 9 and X, written in METAL. I can make it Opensource if anyone interested.

I'd also like to know how to get started with making games for cellphones. Can you please post some details? Thanks.

I would be interested in seeing this, if as you say it saves as pure text. Feel free to contact me.

I am also wondering if there are online articles with file format dissection of one of the more common isometric Starcraft-like map formats.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  How to Design a Text Based MMORPG? SpireGames 3 5,662 Mar 23, 2009 01:40 AM
Last Post: Ingemar
  Tile based game tutorials arekkusu 3 4,994 Jun 4, 2005 07:54 AM
Last Post: socksy
  Can you think of any design-based optimisations? monteboyd 17 6,131 Sep 27, 2003 01:32 PM
Last Post: inio