Tools needed to create a game
hello, i am making a list of tools needed in mac games dev.
right now i use the following suite :
- programming : Xcode (no problem here, thanks apple)
- 2D graphics : Gimp (free but the interface is quite a hassle, will upgrade to photoshop)
- 3D modelling : cinema 4D (for 3ds import, modelling, texturing, and rendering+video, nice features and don't have the money for maya anyway), blender (testing but i don't see how i can use this ... thing), wings3D (testing also, found it quite nice for game dev)
- video for cutscenes : well iMovie, and i also use the softs listed above (ie cinema4d and blender).
- APIs : mainly SDL (but not for sound) , and other small APIs like fmod, freetype or lua for scripting, ode (for physics), opcode ...
- web dev : because i work with this team, we need some sort of "collaborative website" to help us work together and to present the game : i don't know yet if i should buy dreamweaver or go for Quanta. or any other alternative maybe, i don't know how websites are done in macos.
i'd like your input in terms of producivity / speed / price if you know these
do u guys know about other tools that maybe useful ?
right now i use the following suite :
- programming : Xcode (no problem here, thanks apple)
- 2D graphics : Gimp (free but the interface is quite a hassle, will upgrade to photoshop)
- 3D modelling : cinema 4D (for 3ds import, modelling, texturing, and rendering+video, nice features and don't have the money for maya anyway), blender (testing but i don't see how i can use this ... thing), wings3D (testing also, found it quite nice for game dev)
- video for cutscenes : well iMovie, and i also use the softs listed above (ie cinema4d and blender).
- APIs : mainly SDL (but not for sound) , and other small APIs like fmod, freetype or lua for scripting, ode (for physics), opcode ...
- web dev : because i work with this team, we need some sort of "collaborative website" to help us work together and to present the game : i don't know yet if i should buy dreamweaver or go for Quanta. or any other alternative maybe, i don't know how websites are done in macos.
i'd like your input in terms of producivity / speed / price if you know these
do u guys know about other tools that maybe useful ?
- programming: C++... always popular.
- 2D graphics: Photoshop!
- 3D modeling: 3D Studio Max, Motion Builder, XSI and Maya... well thatís what professional game developers use. For Mac, Maya and Lightwave are best.
- cinematics: Combustion, Shake and Final Cut... again, thatís what professional game developers use. All available for Mac.
- 2D graphics: Photoshop!
- 3D modeling: 3D Studio Max, Motion Builder, XSI and Maya... well thatís what professional game developers use. For Mac, Maya and Lightwave are best.
- cinematics: Combustion, Shake and Final Cut... again, thatís what professional game developers use. All available for Mac.
Video Game Artist and Video Game Tester - Bub & Bob 3, Call of Juarez.
Max, I don't think he means language, he means tools.
2xp, Yes, Xcode is great because it's free. I'm not sure what you mean by web dev, I assume you mean a way to develop webpages, and adope golive is very nice. For 2d, yes, definately upgrade to photoshop.
Alex
2xp, Yes, Xcode is great because it's free. I'm not sure what you mean by web dev, I assume you mean a way to develop webpages, and adope golive is very nice. For 2d, yes, definately upgrade to photoshop.
Alex
For 3d modelling, particularly in the small scale/low poly arena. Meshwork is still good, even if it's getting a bit long in the tooth.
For compositing 2d graphics and texturing, Omnigraffle is also a surprisingly useful bit of kit.
For compositing 2d graphics and texturing, Omnigraffle is also a surprisingly useful bit of kit.
Apple's CHUD is priceless.
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