What's your game development environment?

Posts: 469
Joined: 2002.10
Post: #16

15.4" MacBook Pro revA
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Posts: 177
Joined: 2002.08
Post: #17
DoG Wrote:Well, looks there is no choice for those of us using combinations of the above.

Besides, I use a rolled-my-own type cross platform library, which has come to a state where I no longer have to touch the underlying Carbon code. Woooha.

Well, if we're playing that game, I also do most of my game development these days in my own scripting language. Ninja
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Posts: 776
Joined: 2003.04
Post: #18
SDL for games, but only for cross-platform event & window handling. C++ & OpenGL.
Cocoa for level editors.
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